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- Born in Sofia, Viktor Antonov moved to Paris at age 17. Working for the cinema and video game industries, he became well known for his work as art director on Half-Life 2. He worked afterwards for Arkane Studios then became design supervisor for ZeniMax Media after the release of Dishonored.
en.wikipedia.org/wiki/Viktor_Antonov_(art_director)
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Viktor Antonov (Виктор Антонов; born 1972) is a Bulgarian art director. Biography. Born in Sofia, Viktor Antonov moved to Paris at age 17. Working for the cinema and video game industries, he became well known for his work as art director on Half-Life 2.
GameReleaseDeveloperCredit(s)1997map painterRedneck Deer Huntin'Xatrix EntertainmentartistXatrix Entertainmentadditional artistRedneck Rampage Rides Again1998Xatrix Entertainmentadditional artistViktor Antonov is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed projects such as the blockbuster Half Life 2.
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With a mostly steampunkstyle, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation, and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreux (Switzerland), Lo...
Video game
Dishonored (2012)
Film
1. The Prodigies(announced) 2. Renaissance(2006)
Viktor Antonov on MobyGamesViktor Antonov at Siggraph on Planet Half-LifeGDC Lyon: Antonov Talks Visual Design, Half Life 2 on GamasutraOct 9, 2012 · Insanity! We met with Sébastien Mitton (art director at Arkane Studios) and Viktor Antonov (video game art director known for designing Half Life 2 ’s City 17) to find out more about the...
- Julie Le Baron
Viktor Antonov is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed projects such as the blockbuster Half Life 2.
- Viktor Antonov
Jul 24, 2012 · Viktor Antonov played a crucial role in Valve’s Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places? Actually his explanation is quite a simple one. Valve ”stopped making epic, triple-As,” and turned to episodes.
Bulgarian art director Viktor Antonov is arguably one of the most well known designers in the modern video game industry.
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