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      • In 2022, the top 10 markets and countries by revenue were the United States, China, Japan, South Korea, Germany, the United Kingdom, France, Canada, Italy, and Brazil. While the US topped the revenue charts with $46.4 billion, China had the highest player count, reaching 696.5 million players.
      newzoo.com/resources/rankings/top-10-countries-by-game-revenues
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  2. China has the biggest market in this industry with an estimated 2021 turnover of $49.3 billion. Globally, mobile games make up a vast 70% of overall video game revenue. The top 10 of the world’s biggest markets for video games feature four Asian countries, Mexico and Russia, leaving space for the U.S. and only three European countries.

  3. In 2022, the top 10 markets and countries by revenue were the United States, China, Japan, South Korea, Germany, the United Kingdom, France, Canada, Italy, and Brazil. While the US topped the revenue charts with $46.4 billion, China had the highest player count, reaching 696.5 million players.

  4. Aug 30, 2023 · Leading gaming companies worldwide 2022, by EV/EBITDA. Workforce of leading Western gaming companies 2023. The United States, China, and Japan are the biggest gaming markets worldwide. The...

  5. Video game industry - Statistics & Facts. The global video game industry is a billion-dollar business and has been for many years. In 2022, the revenue from the worldwide gaming...

  6. Many of the largest gaming companies worldwide originated in Japan, with Sony and Nintendo only being two of the top tier examples. Capcom, Sega, Bandai Namco, Square Enix, and Nexon are all...

  7. The global video game market size was estimated at USD 217.06 billion in 2022 and is expected to grow at a compound annual growth rate (CAGR) of 13.4% from 2023 to 2030

  8. Jun 9, 2023 · Key Insights. Middle East Expert Perspective: Interview Paul Dawalibi. The Drivers of Global Gaming Growth. The COVID-19 pandemic spurred growth in various media and technology sectors in 2020. Within media, gaming outpaced other segments with an 8% growth rate to reach $198 billion (versus TV's 1% decline to $408 billion 3 ).

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