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Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered. As a founder of the People Can Fly studio in...
Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software , People Can Fly and The Astronauts .
42 votes, 35 comments. 218K subscribers in the gamedesign community. For topics related to the design of games for interactive entertainment systems…
No game has ever sparked such a widespread debate about core game mechanics as BioShock Infinite did, Chmielarz says. Partly that's because it's a high profile blockbuster from a legendary game designer.
Dec 12, 2014 · Adrian Chmielarz: Games being awesome got me into games. As for me, I am a Polish game developer who was the creative director and co-owner of People Can Fly ( Painkiller, Bulletstorm,...
Apr 30, 2013 · Those are the strong opinions of born again game maker Adrian Chmielarz, he who took Polish studio People Can Fly to fame - to Bulletstorm and to Gears of War: Judgment - but who walked away...
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Jun 6, 2014 · After a lifetime of playing games, Chmielarz says, it's perfectly possible for a designer to get results by intuition alone, drawing from the visceral memory of play rather than any real ...