Search results
- Laidlaw's entry into the games industry took him from a voyeur on industry sidelines to the center of the maelstrom. Years ago he was as a cyberpunk novelist, penning the cult favorite Dad's Nuke (a "dark comedy of surburban paranoia"), written entirely while working a day job at Pacific Gas & Electric.
www.gamedeveloper.com/design/marc-laidlaw-on-story-and-narrative
People also ask
How did Laidlaw get into the game industry?
When did Laidlaw join Valve?
Who is Marc Laidlaw?
Did Laidlaw play computer games?
Aug 7, 2003 · Laidlaw's entry into the games industry took him from a voyeur on industry sidelines to the center of the maelstrom. Years ago he was as a cyberpunk novelist, penning the cult favorite Dad's Nuke (a "dark comedy of surburban paranoia"), written entirely while working a day job at Pacific Gas & Electric.
- Simon Carless
Mar 1, 2023 · Laidlaw was initially hired to write for Prospero, the lost early Valve game designed to combine Tomb Raider and his beloved Myst in a sci-fi setting. “It had trouble finding its identity, especially in the industry at that time,” he says.
- Contributor
Marc Laidlaw is the author of several novels, including Dad’s Nuke, The Orchid Eater, The 37 th Mandala, and The Third Force, a novel set in the world of the computer game Gadget. Such a book served as a perfect lead-in to his current career as a senior designer at Valve Software, writing for a series of games that is on everyone’s “Best ...
Oct 26, 2021 · The writer of Half-Life gave me an exclusive interview about writing and the gaming industry. Nicolas Rufino dos Santos. ·. Follow. 8 min read. ·. Oct 26, 2021. 30. Marc Laidlaw. Marc Laidlaw...
Laidlaw joined the video game company Valve while they were developing their first game, the first-person shooter (FPS) Half-Life (1998). He was originally hired to work on another game, Prospero, but switched when Prospero was canceled and the Half-Life project expanded.
Nov 23, 2012 · Powered by coffee, sim racing, and Squarespace. Marc Laidlaw, the writer behind the Half-Life series, is probably aware of the impact he has made with his work; but not so to the magnitude of it. Check out our full interview with the mind behind one of the most influential games of the 20th century.
May 25, 2024 · “Writing the Game.” From 1999, shortly after shipping Half-Life, an interview with the popular game journalist, Jason Bergman (aka Loonyboi). “The Best Zoo in the Universe” From 1997, one of the first game industry interviews I did, this one with Simon (h01) Carless who followed up a few years later in the Gamasutra interview from 2003.