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  2. Explore the latest Adrian Chmielarz videos in Video.

  3. Jun 2, 2023 · Nothing too spectacular, many creators are this way. One, I always focus on the next thing. Two, I no longer have control over it, so it'll pain me to see things I would've changed today.

  4. May 29, 2023 · “Impressive indeed but ...I have questions. Imagine this truly works. Now what, do I have to talk every time I want to play an immersive sim? That's not what Single Player chill means to me. And what if I play at night? Or in headphones, because a child or a partner is sleeping?…”

  5. Explaining "Soulslike, Roguelite, and Extraction". Before: Witchfire is a single-player, first-person shooter from the creative leads behind Painkiller and Bulletstorm. A unique blend of soulslike, extraction, and roguelite gameplay, Witchfire offers a challenging and satisfying experience with multiple paths to victory.

  6. Mar 4, 2013 · Adrian Chmielarz, once creative director and co-owner of People Can Fly, has explained why his new studio The Astronauts represents a drastic change of direction, and plans to focus on smaller ...

  7. Adrian Chmielarz. Chmielarz started creating games in 1986, when he went to high school. His first experiments in coding did not stand a chance of surviving to this day (in a conversation with Culture.pl, he vividly compares the durability of games recorded on audio tapes to notes made on napkins). After a period of selling games at a computer ...

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