Yahoo Web Search

Search results

  1. The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream.

  2. en.wikipedia.org › wiki › Video_gameVideo game - Wikipedia

    A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

  3. t. e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.

    • Background
    • Industry Overview
    • International Practices
    • Events
    • Media

    Modern personal computers have many innovations: sound cards, graphics cards, 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for the addition of digital-quality sound to games, and only later were they improved for the music...

    Size

    In 2017 in the United States the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies. These companies in total have nearly 66,000 direct workers.

    Roles

    Ben Sawyer of Digitalmill names six layers of the industry: 1. Capital and publishing. 2. Product and talent layer. 3. Production and tools layer. 4. Distribution layer. 5. Hardware (or Virtual Machine or Software Platform) layer. 6. End-users layer. Some of the disciplines are game programmer, game designer, level designer, game producer, game artist, and game tester. Most of these professionals are employed by video game developers or video game publishers. However, many hobbyists also prod...

    Value chain

    Traditionally, the video game industry has had six layers in its value chain. 1. Game development with its programmers, designers, and artists. 2. Publishing, which includes the source of funding for the development of a video game and providing the marketing and advertising for a game. 3. Distribution. 4. Retailer. 5. Customers and consumers, the purchasers and players of video games 6. Hardware/platform manufacturers.

    The video game industry started in the United States. With the personal computer, Western Europe also became a big center for video game development. Companies in North American, Europe, and Japan. are leading in this industry. Other regions, such as Australia/New Zealand, and other southeast Asian countries, for example China and South Korea, are ...

    Conventions

    Gaming conventions are very important in the industry. It helps publishers to demonstrate their games. It also helps game players to give their feedback. Some publishers, developers and technology producers have their own regular conventions, for example BlizzCon, QuakeCon, Nvision and the X shows.

    Trade shows

    The largest trade show is the E3 in Los Angeles, California, It is held by the Entertainment Software Association. Other similar trade shows are Tokyo Game Show (Japan), Brassil Game Show (Brazil), EB Games Expo (Australia), KRI (Russia), China Joy (China) and the Game Developers Conference.

    Conferences

    Two of the major professional conferences are: the Game Developers Conference (GDC).

    The attention to the video game industry started off with several magazines covering this topic. Social media influencers and video game players who create online videos or stream themselves playing games are also playing an important role in showing consumer point of view. The video game industry has a number of annual award ceremonies, associated...

  4. Definition. Demographics. LAN gaming. Online gaming. Social implications of video games. Gaming and popular culture. Video game and traditional media forms. See also. References. Video game culture or gaming culture is a worldwide new media subculture formed by video game hobbyists.

  5. Below is a list of notable people who work or have worked in the video game industry. The list is divided into different roles, but some people fit into more than one category. For example, Sid Meier is both a game designer and programmer. In these cases, the people appear in both sections.

  6. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the ...

  7. People also ask

  1. People also search for