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  1. At the Xbox and Bethesda Developer_Direct on January 25, 2023, Tango Gameworks announced Hi-Fi Rush, a rhythm-action game which then released later that day. In February 2023, Bethesda Softworks announced that Mikami would leave Tango Gameworks in the coming months.

  2. Tango is established to create games that appeal to a global market. October 2010 Tango becomes a member of the ZeniMax Media group, one of the world’s foremost media organizations. After being merged with ZeniMax Asia K.K., the studio is rebranded as Tango Gameworks.

  3. May 14, 2024 · What Does the End of Tango Gameworks Mean for Game Pass? Xbox’s acclaimed service needed its smaller, critical darlings - without them, what will it become? By Rebekah Valentine. Updated: May...

    • Rebekah Valentine
  4. Sep 30, 2021 · Mar 25, 2022. Rate this game. As fans continue to wait for the release of Ghostwire: Tokyo, Tango Gameworks founder Shinji Mikami has revealed another new title is already in the works, and...

    • How Tango's game went viral internally, leading to the shadow drop.
    • Hi-Fi Rush - Xbox Dev Direct

    By Matt Kim

    Updated: Feb 4, 2023 4:49 am

    Posted: Feb 1, 2023 7:00 pm

    One of the biggest games announced at Xbox's Developer Direct livestream last week was Tango Gameworks' rhythm action game, Hi-Fi RUSH. The surprising title, which was released on the day of the livestream, became an overnight hit thanks to its colorful visuals, and satisfying, rhythm-based combat.

    IGN spoke with Hi-Fi RUSH director John Johanas to discuss why Tango — best-known for horror games like The Evil Within and Ghostwire: Tokyo — chose to go a more colorful route this time, and how it pulled off one of the biggest gaming surprises of the year.

    IGN: My entire timeline's talking about Hi-Fi RUSH. I'm curious, when did the development for Hi-Fi RUSH begin?

    IGN: One of the things I want to touch on is that Hi-Fi RUSH is not small. I've been playing through it, and you can tell see every cutscene matches that rhythm. How difficult was it, to time both the cutscenes and the in-game action to a rhythm?

    John Johanas: The short answer is extremely, extremely, extremely difficult.

    The long answer is basically, we need to tweak how our animation system works so that every animation you do, whether it's a little bit early or late, it'll always, basically, interpolate it so that it'll land on the beat. We have to create this new animation flow and people would make these cool animations, but we'd find it didn't feel like — hit the beat or things like that. It was constantly trial and error. Luckily, as we got further into development, most of us got the hang of what was necessary to do this, so that helped out.

    The cutscenes were an immense undertaking. Our cutscene director, Yun Watanabe, and I spoke at length about how we can do this, how we can do it in the stylized stuff. We had a script and we had a BPM and we would put everything to a click track and we animated. I would estimate it took about three times as long as it would take to make a normal cut scene.

    IGN: You mentioned the cel-shade art style, the throwback to the older platforms. You look at a game like Hi-Fi Rush and you immediately think of some of the other classic cel-shaded games like Jet Set Radio. Why go the cel-shaded route?

    John Johanas: It really stemmed from that idea that it kind of feels like a throwback game — throwback but not retro. We also just wanted people to be reminded of games as being fun. I was like, whatever we make, we want it to pop and be remembered like those games that you mentioned.

  5. May 18, 2022 · Tango Gameworks: A Decade Later. by Blake Hester on May 18, 2022 at 03:00 PM. It took more than 10 years, but Shinji Mikami says his original vision for Tango Gameworks is finally coming to life. Mikami established Tango in 2010 after nearly two decades at Capcom, directing games like Resident Evil and Resident Evil 4, and a few years ...

  6. Mar 1, 2022 · Experience the mysterious events leading into Tango Gameworks’ highly anticipated action-adventure game, Ghostwire: Tokyo!In Ghostwire: Tokyo – Prelude, join...

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