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  1. Check all Features, Pros and Contras of Stardew Valley with this Review for Free. Stardew Valley App on your Desktop, Mobile or Tablet is possible ! Download Here !

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  1. Stardew Valley Vanilla IDs | Full 1.6 Item List. Tool developed by Mateus Aquino to help you find the IDs of items in Stardew Valley updated for the 1.6 update. Spawning items. You can spawn items by appending the item ID to your character's name and then talking to NPCs, or by buying a pet from Marnie appending the item ID to its name.

  2. Mar 22, 2024 · Greenhorn. Mar 22, 2024. #1. Hey guys o/. I've been working on a tool to help you find the IDs of every single item in Stardew Valley updated for the 1.6 update: https://mateusaquino.github.io/stardewids/. With the new two 1.6 changes: - Unique string IDs. - New gender replacer dialogue command.

    • Introduction
    • Common Data
    • Objects
    • Big Craftables
    • Boots
    • Clothing
    • Furniture
    • Hats
    • Tools
    • Weapons

    Overview

    Items are divided into several types: For each item type, the game has two files in its Content folder (which can be unpacked for editing): 1. a data assetfor the text data for its items (names, descriptions, prices, etc); 2. and a spritesheetfor the in-game item icons. Each item has a ParentSheetIndex field which is its position in the item type's spritesheet, starting at 0 in the top-left and incrementing by one as you move across and then down. For example, hat #0 is the first sprite in Ch...

    Get a list of items

    With SMAPI installed, you can run the list_items console commandin-game to view/search items and their IDs.

    Define a custom item

    Every item must be assigned a unique ParentSheetIndexwithin its type, and that index must fit within the item type's spritesheet. Adding custom items to the data assets and spritesheets directly is not recommended, since it's very easy to conflict with other mods or cause game errors. Instead you should create a content pack for Json Assets, which coordinates dynamic item ID assignment so multiple custom item mods can work together.

    Quality

    Each item has a quality level which (depending on the item type) may affect its price, health boost, etc. The valid qualities are:

    Categories

    Each item also has a category (represented by a negative integer). In code, you can get an item's category value from item.Category, and its translated name from item.getCategoryName(). Here are the valid categories:

    Context tags

    A context tagis an arbitrary data label attached to items. These can produce various effects in-game, or may be informational only. The game generates some tags based on the game data (like the item quality), and others are defined in the Data/ObjectContextTags data asset (which consists of a string→string dictionary, where the key is the item's internal name or the alternative ID matching the id_ _ tag, and the value is a comma-delimited list of tags to add). Here's an incomp...

    Objects are the default type for items in inventories or placed in the world. They have their data in Data/ObjectInformation, their icon sprites in Maps/springobjects, and their code in StardewValley.Object. See a table of sprites and their corresponding indexes.

    Big craftables are objects which can be placed in the world and are two tiles tall (instead of one like objects). They have their data in Data/BigCraftableInformation, their in-game sprites in TileSheets/Craftables, and their code in StardewValley.Object (with the bigCraftable.Value = trueflag).

    Boots are items that can be equipped in the player's footwearslot. They have their data in Data/Boots, their in-game sprites in Maps/springobjects (item sprite) and Characters/Farmer/shoeColors (shoe color), and their code in StardewValley.Objects.Boots.

    Clothing consists of cosmetic items that can be equipped in the player's pants and shirtslots. They have their data in Data/ClothingInformation, their in-game sprites in Characters/Farmer/pants & Characters/Farmer/shirts, and their code in StardewValley.Objects.Clothing.

    Furniture are decorative items which can be placed in the world, including chairs which the player can sit on. They have their data in Data/Furniture, their in-game sprites in TileSheets/furniture, and their code in StardewValley.Objects.Furniture.

    Hats are items that can be equipped in the player's hatslot. They have their data in Data/Hats, their in-game sprites in Characters/Farmer/hats, and their code in StardewValley.Objects.Hat.

    Toolsare items that can be swung or used by the player to perform some effect (e.g. dig dirt, chop trees, etc). They have their in-game sprites in TileSheets/Tools, and their code in StardewValley.Tool and various subclasses like StardewValley.Tools.Axe.

    Weaponsare tools that can be used by the player to damage monsters. They have their data in Data/Weapons, their in-game sprites in TileSheets/weapons, and their code in StardewValley.Tools.MeleeWeapon and StardewValley.Tools.Slingshot.

  3. Apr 6, 2024 · Modding:Index. Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.

  4. 1 day ago · And thank you to the Stardew Valley Server's Mod making chat for helping with my dumb questions and stupid mistakes made in creating this! Adds several pokemon as new farm animals, each with shiny variants, eggs and mayo, and special deluxe goods. Currently adds Piplup, Prinplup, Eevee and (most) eeveelutions, Combee, Vespiquen, Solrock.

  5. Apr 4, 2024 · From Stardew Valley Expanded to aesthetic changes like seasonal recolors. By Jay Castello Updated Apr 4, 2024, 3:10pm EDT. Image: ConcernedApe via FlashShifter/Nexus Mods. Despite being...

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  7. First of all, ConcernedApe goes out of his way to accommodate modders and even recently released the game's source code to PathosChild, who develops SMAPI -- the one and only program used to mod Stardew Valley. And secondly, while there are admittedly a lot of mods that are, in fact, cheating, a lot of mods just replace images and map files to change the appearance and layout of the game.

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