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  1. In early 2005, Fergusson was introduced to the upcoming Gears of War from Epic Games, targeted for Microsoft's new Xbox 360 console. Fergusson described the state of the game as being "on fire" and well behind schedule, which he attributed to Epic having only one producer at the time, splitting duties between Gears and Unreal Tournament 3.

  2. Because Rod is another corporate suit, who cares more about predatory monetization practices, ignores player feedback, and then goes public while pretending to listen to the feedback. Just look at Diablo IV under both Mike Ybarra (another Xbox flunkie, who failed up. Good ol Millionaire Boy's Club) and Rod's "Leadership".

  3. 2 days ago · Slovakian cyclist Peter Sagan is one of the all-time greats of his sport, with a huge number of titles to his name, including three consecutive World Championships and one European Championship ...

    • First Steps
    • Big Gears Keep on Turning
    • Re-Greasing The Gears
    • It Takes A Village

    Fergusson has followed Gears of War for most of its life-span. He started his career at Microsoft early, working on Microsoft Train Simulator and the original Xbox's port of Counter-Strike in the early 2000s before moving on to Epic Games. There, he would work on the entire Gears of War series before departing for Irrational Games to work on BioSho...

    Fergusson would go on to help bring Counter-Strike to the original Xbox, a project that came together in months. As Fergusson tells it, he originally pitched an idea for Counter-Strike so outlandish, he thought it would get the project canned; Bonnie Ross, now the head of 343 Industries, gave it a green light. In about four-to-six months, Counter-S...

    Fergusson uses a couple different analogies to describe the old Gears of War and the new Gears. The first is the dichotomy between the Tim Burton Batman movies and the Nolan series; the second, Star Trek and The Next Generation. Both aren't one-to-one, but they were inspirations for how the Gears series could reinvent itself with Gears of War 4: te...

    While Fergusson tells me Game Pass hasn't changed too much about the overt presentation of the Gears franchise, it has given The Coalition a new mindset moving forward. "Game Pass changes in the sense of, you have to think about who's coming to your game now," Fergusson says. "Like before, it was the tried-and-true or the very experienced. Now, the...

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  4. Apr 22, 2024 · Diablo 4 took some time implementing its own, but ahead of Season 4's huge changes, we were able to access a test build for the first time through Battle.net a few days earlier this month.

  5. Jul 4, 2016 · In the latter half of development, Irrational hired Epic Games' Rod Fergusson, who was known in-house as the "Closer" due to his intended purpose of getting Infinite out of the door.

  6. As of 2024, Rod Fergussons net worth is $100,000 - $1M. DETAILS BELOW. Rod Fergusson (born June 2, 1968) is famous for being game designer. He resides in Canada. Video game producer who is best known for his time as the studio head at The Coalition production company.

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