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  1. L-MARC RESEARCH CENTER. 3288 Illinois Avenue. Louisville KY 40213 USA. P: 502.515.5672. F: 502.214.3999. W: www.lmarc.com. * One block from Audubon Hospital *. * 15 minutes from Louisville Airport *. * Free parking next to building entrance *.

  2. Oct 26, 2021 · 8 min read. ·. Oct 26, 2021. 30. Marc Laidlaw. Marc Laidlaw worked at Valve between January 1997 and January 2016, the year he retired from the company. He has written successful games like...

  3. May 25, 2024 · About Me. I am somewhat near-sighted and like glow-in-the-dark books. From the Blog. Here Comes the Ocean…. It has been just about a year since my first EP, Sombre Hombre, went out into the world. I recently […] musicMay 25, 2024. The 37th Podcast. Hitting your favorite podcast platform today, a fresh interview I did with A Book & Its Author.

  4. Nonfiction. Subscribe. Interview: Marc Laidlaw, creator of Half-Life. by Matt London. Published in Oct. 2010 (Issue 5) | 3647 words. Marc Laidlaw is the author of several novels, including Dad’s Nuke, The Orchid Eater, The 37th Mandala, and The Third Force, a novel set in the world of the computer game Gadget.

  5. www.marclaidlaw.com › about-me › interviewsInterviews - Marc Laidlaw

    May 25, 2024 · From August 2015, a few words on my story “Roguelike” in the Press Start to Play anthology. An Interview With Marc Laidlaw. From February 2015, interview with “Gus Fring” for 100TB Blog. Interview: Marc Laidlaw, Writer of Half-Life and Dota 2. From 2014 (ish), an interview with Dan Griliopoulos for Show Me the Games. Author Spotlight ...

  6. Nov 23, 2012 · Marc Laidlaw, the writer behind the Half-Life series, is probably aware of the impact he has made with his work; but not so to the magnitude of it. Check out our full interview with the mind behind one of the most influential games of the 20th century.

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  8. Mar 1, 2023 · “I was deranged,” says Half-Life writer Marc Laidlaw of his decision to publish the plot of Episode 3 as fanfiction. “I was living on an island, totally cut off from my friends and creative community of the last couple decades, I was completely out of touch and had nobody to talk me out of it.

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