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  1. Mar 1, 2023 · “I was deranged,” says Half-Life writer Marc Laidlaw of his decision to publish the plot of Episode 3 as fanfiction. “I was living on an island, totally cut off from my friends and creative community of the last couple decades, I was completely out of touch and had nobody to talk me out of it.

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  2. Jul 28, 2023 · About Me. I am somewhat near-sighted and like glow-in-the-dark books. From the Blog. Here Comes the Ocean…. It has been just about a year since my first EP, Sombre Hombre, went out into the world. I recently […] musicMay 25, 2024. The 37th Podcast. Hitting your favorite podcast platform today, a fresh interview I did with A Book & Its Author.

  3. en.wikipedia.org › wiki › Marc_LaidlawMarc Laidlaw - Wikipedia

    Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 won the International Horror Guild Award for his novel The 37th Mandala.

  4. Oct 26, 2021 · 8 min read. ·. Oct 26, 2021. 30. Marc Laidlaw. Marc Laidlaw worked at Valve between January 1997 and January 2016, the year he retired from the company. He has written successful games like...

  5. May 25, 2024 · Home - Marc Laidlaw. From the writer of the blockbuster videogame Half-Life, ten stories of the bard with a gargoyle’s hand. For over a quarter of a century, Gorlen Vizenfirthe has entertained fans of wandering bards. Famous for playing his silver-strung eduldamer with one hand of flesh and one of stone, he has traveled from the dankest dens ...

  6. Nonfiction. Subscribe. Interview: Marc Laidlaw, creator of Half-Life. by Matt London. Published in Oct. 2010 (Issue 5) | 3647 words. Marc Laidlaw is the author of several novels, including Dad’s Nuke, The Orchid Eater, The 37th Mandala, and The Third Force, a novel set in the world of the computer game Gadget.

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  8. Science fiction in the 70's was all about mass media, and where it might be taking us—in some ways, a far scarier and riskier trip than any rocket ride. Fast-forward, just over twenty-five years. Instead of a bank of glittering lenses, instead of a round central stage, there is one gleaming computer screen.

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