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  1. en.wikipedia.org › wiki › Marc_LaidlawMarc Laidlaw - Wikipedia

    Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 won the International Horror Guild Award for his novel The 37th Mandala.

  2. Nov 2, 2009 · Valve's Writers And The Creative Process. Business. In a rare interview, Valve writing lynchpins Marc Laidlaw and Erik Wolpaw talk in-depth on the narrative structure and pithy quips behind critically feted games like Half-Life 2, Portal, and Left 4 Dead 2. Kris Graft, Contributor. November 2, 2009.

    • Kris Graft
  3. May 25, 2024 · Home - Marc Laidlaw. From the writer of the blockbuster videogame Half-Life, ten stories of the bard with a gargoyle’s hand. For over a quarter of a century, Gorlen Vizenfirthe has entertained fans of wandering bards. Famous for playing his silver-strung eduldamer with one hand of flesh and one of stone, he has traveled from the dankest dens ...

  4. Oct 26, 2021 · Marc Laidlaw worked at Valve between January 1997 and January 2016, the year he retired from the company. He has written successful games like Half-Life 1 and 2, Dota 2 and Portal ,...

  5. May 25, 2024 · About Me. I am somewhat near-sighted and like glow-in-the-dark books. From the Blog. Here Comes the Ocean…. It has been just about a year since my first EP, Sombre Hombre, went out into the world. I recently […] musicMay 25, 2024. The 37th Podcast. Hitting your favorite podcast platform today, a fresh interview I did with A Book & Its Author.

  6. by Matt London. Published in Oct. 2010 (Issue 5) | 3647 words. Marc Laidlaw is the author of several novels, including Dad’s Nuke, The Orchid Eater, The 37th Mandala, and The Third Force, a novel set in the world of the computer game Gadget.

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  8. Aug 7, 2003 · Design. Marc Laidlaw On Story And Narrative. Marc Laidlaw, Valve's resident writer and game designer, was key to the strong narrative structure in Half-Life. With the trailer for the game's sequel making waves around the world, Simon Carless talked to Laidlaw to learn more about his work. Simon Carless, Blogger. August 7, 2003. 23 Min Read.

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