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  1. Adrian Chmielarz (born 1971 in Lubin [1]) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most prominent Polish video gaming figures, and has ...

  2. People Can Fly. People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was Painkiller (2004). Its success led to a deal with THQ ...

  3. Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered. ... Nobody is actually ringing the death-bell for ...

  4. Adrian Chmielarz. One of the most recognisable Polish video game creators, co-author of, among others, The Mystery of the Statuette, Teenagent, Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Born in 1971 in Lubin. Chmielarz started creating games in 1986, when he went to high school. His first experiments in coding did not stand a ...

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    The Vanishing of Ethan Carter is set in an open worldenvironment, in which the player can roam around and explore at will; in its opening the game notes that it "does not hold [the player's] hand", and as such features very little by way of explanation to the mechanics. To piece together the story, the player must solve the deaths of the Carter fam...

    In 1973, paranormal investigator Paul Prospero receives a fan letter from 12-year-old Ethan Carter, inspiring him to journey to Ethan's hometown of Red Creek Valley, Wisconsin. Upon arrival, he learns Ethan has gone missing and begins encountering unsettling paranormal phenomena, as well as evidence of recent violence in the tiny mining village. As...

    The game was developed by three former People Can Fly employees, who had previously worked on first-person shooter video games with the company. The team was interested in moving into more story-heavy games. They almost released Come Midnight as a collaboration with THQ, although ultimately this was canceled. Upon forming their own company, The Ast...

    The Vanishing of Ethan Carter received positive reviews. Aggregating review website Metacritic gave the PlayStation 4 version 81/100 based on 33 reviews, and the Microsoft Windows version 82/100 based on 66 reviews. The game sold 60,000 copies in its first month on sale.As of December 2017, the game has sold over a million copies. Julian Aidan from...

    The Vanishing of Ethan Carter was ported to Unreal Engine 4, and was released for the PlayStation 4 on July 15, 2015. The Unreal Engine 4 port was released for the PC on September 11, 2015, under the title Vanishing of Ethan Carter Redux. Apart from the new engine, the revised version includes a new save system, and eliminates the backtracking from...

  5. Apr 23, 2013 · Adrian Chmielarz wanted Gears of War: Judgment to be "a really dark fight for survival". "I definitely didn't want the player to get bonuses for performing heroic - for performing actions that are ...

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  7. Feb 27, 2015 · TechRaptor recently reached out to Adrian Chmielarz, the Co-owner/Creative Director at The Astronauts, developers of the TechRaptor approved The Vanishing of Ethan Carter, who was gracious enough to spend time answering our questions. In the interview below we asked Adrian about game development, traditional gaming media and #GamerGate, as well as other gaming industry related topics.

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