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  1. Adrian Chmielarz (born 1971 in Lubin [1]) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts.

  2. People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was Painkiller (2004).

  3. Apr 6, 2019 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered. As a founder of the People Can Fly studio in...

  4. One of the most recognisable Polish video game creators, co-author of, among others, The Mystery of the Statuette, Teenagent, Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Born in 1971 in Lubin. Chmielarz started creating games in 1986, when he went to high school.

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    Tajemnica Statuetki is shown from a first-person perspective. It is a point-and-click adventure game that consists of a series of photographic images, although most information is communicated with text.The game is divided into three chapters, each of which takes place in a different location. Players solve puzzles and interact with characters to p...

    When religious artifacts from around the world, often with insignificant market value, start to disappear, Interpol realises it is not the work of a dishonest collector. Clues lead suspicion to fall upon commando and former CIA agent Joachim Wadner, who appears unhelpful but intelligent. To catch the thief, Interpol chooses their best trainee, prot...

    Tajemnica Statuetki was conceived by Adrian Chmielarz. Sometime during the 1990s, he figured out that the time was right for him to create the first Polish adventure game. He "and a few friends hatched a plan to take photographs from his vacation to France and turn them into a video game". The group realised they could service the untapped Polish s...

    Development of Tajemnica Statuetki was finished by February 12, 1993; at the end of that year the game was released onto the market at a price of 231,000 Polish zlotys. During the game's development, the team approached publishers Atlantis Software and Avalon Interactive (then called Virgin Interactive) but were turned down. Chmielarz got IPS Compu...

    Writing and plot

    Tajemnica Statuetki's plot and writing were highly praised; according to Video Games Around the World, its overall positive reception was mostly due to the strength of its script. Gry Online praised the "greatly realized scenario" that held up the narrative while Gra.pl said the best element of the game was its plot and MiastoGier said the game's engaging story outweighs its negatives.GameDot said the title "still surprises with its brilliance in the description of the surroundings and the st...

    Gameplay

    Tajemnica Statuetki's gameplay had a mixed reception from reviewers. Gry Online opined the game is demanding and requires players to have patience and an open mind to find absurd solutions to puzzles. Despite its difficulty, SS-NG urged players to stick with it, noting that even today it will provide hours of entertainment. Polygamia wrote that while the game is not technically proficient, it was appreciated by players for its engaging scenario, high-class criminal intrigue, and careful perfo...

    Audiovisual design

    Critics had a mixed response to Tajemnica Statuetki's audiovisual design. Gry Online said that when the game appeared on the market, "the mere use of digitized photographs was the pinnacle of the achievements of Polish programmers". Michael Zacharzewski of Imperium Gier said that by 1999 standards, the game should be considered an embarrassment in terms of technical quality. MiastoGier wrote that the game had impressive graphics despite its simple design. PB.pl said the game looks "clumsy" to...

    Tajemnica Statuetki was followed by the critically acclaimed point-and-click adventure Teenagent (1995), which the company eagerly advertised thus: "The creators of Tajemnica Statuetki have been silent for over a year. See for yourself why". InnPoland attributes this marketing campaign to the game becoming a "breakthrough".PB.pl said this slogan "g...

  5. Apr 23, 2013 · There was a concept for Bulletstorm 2, and People Can Fly founder Adrian Chmielarz believed it would have made "an amazing game". "It was gonna be actually more insane in a way.

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  7. Jul 16, 2014 · Adrian Chmielarz knows how to build a valuable game studio from scratch. He’s done it twice already. The teams he helped build in Poland — Metropolis Software and People Can Fly — became...

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