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  1. Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered. ... he worked on one of the most underrated murder ...

  2. Plot. In 1973, paranormal investigator Paul Prospero receives a fan letter from 12-year-old Ethan Carter, inspiring him to journey to Ethan's hometown of Red Creek Valley, Wisconsin. Upon arrival, he learns Ethan has gone missing and begins encountering unsettling paranormal phenomena, as well as evidence of recent violence in the tiny mining ...

  3. Let’s have a short and sweet Ghost Galleon update post-mortem and then reveal what is next for Witchfire Early Access. At the top level, Ghost Galleon brought a couple of huge reworks of the core systems. Originally, when Witchfire Early Access started, the higher the player level, the more difficult the game got. On paper, […]

  4. All of the patches, all of the notes. PATCH 0.2.6.51306 2024.05.09 Unless some insane gamebreaker is found, this is the last patch for the Ghost Galleon update. Some smaller known issues remain (like wrong Stun meters in weapon descriptions) but, in theory, nothing big or in the way of fun. The game remains in a pretty great state, and we have ...

  5. Adrian Chmielarz (born 1971 in Lubin [1]) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most prominent Polish video gaming figures, and has ...

  6. People Can Fly. People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was Painkiller (2004). Its success led to a deal with THQ ...

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  8. www.theastronauts.com › 2020 › 07The Astronauts

    Jul 8, 2020 · An action-adventure pulp that mixed the worlds of Raymond Chandler and H.P. Lovecraft. A story about a private detective able to communicate with the dead. I titled it: Come Midnight. After a few months, we thought we had enough material to start shopping the game around. We had a proposal document….

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