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Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve , where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 won the International Horror Guild Award for his novel The 37th Mandala .
May 25, 2024 · Home - Marc Laidlaw. From the writer of the blockbuster videogame Half-Life, ten stories of the bard with a gargoyle’s hand. For over a quarter of a century, Gorlen Vizenfirthe has entertained fans of wandering bards. Famous for playing his silver-strung eduldamer with one hand of flesh and one of stone, he has traveled from the dankest dens ...
May 25, 2024 · Toggle navigation. Home. About Me. Interviews. Writing . Novels. Online Fiction. The Gorlen Vizenfirthe Series. On Games. Games. Misc . Advice for Young Game Writers. Hypermodern Muse. The Egos at id. Quake of ’89. Leiber Memoir. Interview With David Lowery. Michael J. Fox as Wormboy. Photos. Blog. Contact. Search for:Search. About Me.
Marc Laidlaw is a novelist and a senior designer at Valve Software, who wrote for the acclaimed video game series Half-Life. In this interview, he talks about his influences, his work, and his challenges in creating immersive and emotional stories.
Mar 1, 2023 · The former Valve writer reveals how he crafted the story of the iconic FPS series, from the original disaster at Black Mesa to the dystopian future of Half-Life 2. He also regrets posting the plot of Episode 3 as fanfiction.
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Oct 26, 2021 · Learn about the life and work of Marc Laidlaw, who wrote successful games like Half-Life 1 and 2, Dota 2 and Portal, and novels like Dad’s Nuke and Underneath the Oversea. Find out his writing process, influences, projects, and opinions on the gaming industry.
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Marc Laidlaw, who had been interested in interactive computer games ever since becoming obsessed with Myst and who had previously written the tie-in novel The Third Force for the computer adventure game Gadget, joined Valve Software and worked on the story and level design of Half-Life.