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  1. Yoshio Sakamoto (Japanese: 坂本 賀勇, Hepburn: Sakamoto Yoshio) (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the Metroid series.

    • Biography
    • Metroid Franchise
    • Partial Credits
    • Trivia

    Sakamoto grew up with Nintendo toys, which he noted to be inventive and occasionally "strange". The company hired him in 1982 when he came out of art college. Recruited by Shigeru Miyamoto, his first position was as designer on the team behind Donkey Kong Jr. He turned to the Nintendo Entertainment System afterward, helping design Kid Icarus and di...

    Following the original Metroid, Sakamoto has directed or produced all Metroid games produced internally by Nintendo except Metroid II: Return of Samus. These are Super Metroid (1994), Metroid Fusion (2002), and Metroid: Zero Mission (2004). Sakamoto's role on Fusion was more removed compared to Super Metroid. Sakamoto supervised the production of R...

    Game & Watch Donkey Kong(1982) - Barrel/Crane Artist
    Donkey Kong Jr.(1982) - Artist
    Wrecking Crew(1985) - Designer
    Balloon Fight(1985) - Director

    Sakamoto is a reggae and dub bass player in his spare time. He once had a jamming session in February 2018 with Mark Lentz, at the time an employee of Q-Games.

  2. Yoshio Sakamoto is a senior officer at Nintendo EPD, better known for his work on the Metroid series as producer, director and scenario writer on many of its entries. Sakamoto joined Nintendo in 1982 and initially worked at the R&D1 department. His first video game was Donkey Kong on the Game ...

  3. Sep 7, 2010 · Learn how the creator of Metroid, Yoshio Sakamoto, came up with the idea of Samus Aran, the ice-beam, and the game structure of the first Metroid game. Read his interview with IGN about the development of Metroid: Other M and the challenges of game design.

  4. Jun 17, 2021 · Learn how Sakamoto came up with the idea of EMMI robots 15 years ago and how he worked with MercurySteam to realize his vision. Find out why Metroid Dread is a new start for the series and what to expect from the story and gameplay.

  5. Apr 22, 2010 · Nintendo's veteran creator of the Metroid series talks about the evolution, elegance and emotional impact of the franchise. He also reveals how he collaborated with Team Ninja on Other M and why storytelling is important for the game.

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  7. Jun 17, 2021 · Learn how Nintendo's Yoshio Sakamoto created the idea for Metroid Dread, a 2D side-scroller with a horror-like twist, and why it took so long to make. Find out how he partnered with Mercury Steam to realize his concept on the Switch.