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  1. Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios. Smith has lectured in various places around the world on topics such as level design , emergent gameplay, leadership, game unit differentiation, [1] future trends and interactive narrative.

  2. Jun 17, 2024 · MentalMars July 14, 2022 No Comments. IGN sits down with Game Designer Harvey Smith from Arkane Studios to talk about Redfall during the Summer of Gaming 2022 event. Because it has been a year since Redfall has been announced so let’s paint a clear picture of how the game is shaping up for its 2023 release. Below you can find a brief extract ...

  3. Redfall is an open-world co-op survival game where up to four players face off against vampires. It's been a year since it was announced, so IGN's Miranda Sa...

    • 14 min
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    • IGN
  4. Sep 21, 2022 · Smith soon found himself chatting about games and their design with people like Doug Church, who literally wrote the book on immersive sim design theory, and Warren Spector, a veteran producer at ...

    • Rick Lane
  5. Oct 17, 2012 · “I tried for six months to get a job there as a designer or a writer,” Smith continues. “I played in a Shadowrun campaign that met in the boardrooms after hours. I played multiplayer games in the QA test lab. I played on their softball team. I went skydiving with Richard Garriott. There was a team skydiving event that I wormed my way into.

    • Former News Writer
  6. Oct 5, 2007 · Game designer Harvey Smith is perhaps best known for his work on the Deus Ex series for Ion Storm - though he has also worked on titles for developers such as Origin and Multitude. He joined Midway in Austin as studio creative director in 2005, and his first title for the company, BlackSite: Area 51 , is a first person shooter that -- on the face of it -- looks similar to many titles on the ...

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  8. Nov 23, 2007 · The Making Of: Harvey Smith. News by Kieron Gillen Co-founder. Published on Nov. 23, 2007. 2 comments. Follow Deus Ex. [At this point in these postmortem features, I decided to mix it up a little for PC Format. Since they were integrated into the mod-section of the magazine - with the subtext that they were inspirational things for readers ...