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Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve , where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 won the International Horror Guild Award for his novel The 37th Mandala .
May 25, 2024 · Home - Marc Laidlaw. From the writer of the blockbuster videogame Half-Life, ten stories of the bard with a gargoyle’s hand. For over a quarter of a century, Gorlen Vizenfirthe has entertained fans of wandering bards. Famous for playing his silver-strung eduldamer with one hand of flesh and one of stone, he has traveled from the dankest dens ...
May 25, 2024 · Toggle navigation. Home. About Me. Interviews. Writing . Novels. Online Fiction. The Gorlen Vizenfirthe Series. On Games. Games. Misc . Advice for Young Game Writers. Hypermodern Muse. The Egos at id. Quake of ’89. Leiber Memoir. Interview With David Lowery. Michael J. Fox as Wormboy. Photos. Blog. Contact. Search for:Search. About Me.
Marc Laidlaw is an American writer of cyberpunk-oriented science fiction and horror as well as a former video game designer at Valve Software. He is perhaps most famous for writing Dad's Nuke and The 37th Mandala, and for working on the popular Half-Life series. Laidlaw was born in 1960 and...
May 25, 2024 · Author Spotlight: Bonfires. From the April 2013 issue of Nightmare Magazine, a brief interview about my story “Bonfires.”. Interview with Marc Laidlaw: The Writer of Half-Life. From 2012, interview for New Rising Media. Interview: Marc Laidlaw, creator of Half-Life.
Marc Laidlaw is a novelist and a senior designer at Valve Software, who wrote for the acclaimed video game series Half-Life. In this interview, he talks about his influences, his work, and his challenges in creating immersive and emotional stories.
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Aug 7, 2003 · An interview with Marc Laidlaw, the writer and game designer of Half-Life and Half-Life 2. He talks about his background, his approach to storytelling in games, and his experience at Valve Software.