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  1. Following the Meta Connect 2023 keynote, Reality Labs Research Chief Scientist Michael Abrash joined Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth for a virtual fireside chat. Missed the livestream? Watch the full video on-demand and check out our recap below.

  2. Oct 16, 2018 · 52. In his latest presentation at Oculus Connect 5, Oculus Chief Scientist Michael Abrash took a fresh look at the five-year VR technology predictions he made at OC3 in 2016. He believes his often ...

  3. Sep 25, 2019 · Michael Abrash's talk during the first day at Oculus Connect 6.For all the best in AR and VR News: http://www.uploadvr.comFollow us for up-to-the-minute upda...

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  4. The challenges with Quake ’s 3-D engine were twofold: allow true 3-D viewing in all directions (unlike DOOM ’s 2.5-D), and improve visual quality with lighting, more precise pixel placement, or whatever else it took--all with good performance, of course. As with the server, the 3-D engine is data-driven, with the drawing data falling into ...

  5. Nov 3, 2021 · 31. During the Connect 2021 conference last week, Meta Reality Labs’ Chief Scientist, Michael Abrash, offered a high-level overview of some of the R&D that’s behind the company’s multi ...

  6. Oculus Chief Scientist Michael Abrash recently presented at the third Global Grand Challenges Summit, sponsored by the US National Academy of Engineering, the UK Royal Academy of Engineering, and the Chinese Academy of Engineering, in Washington, DC. Today, we’re excited to share his full, unedited talk with the VR community.

  7. This is the source for an ebook version of Michael Abrash's Black Book of Graphics Programming (Special Edition), originally published in 1997 and released online for free in 2001 (original link now broken, Internet Archive link). Reproduced with blessing of Michael Abrash, converted and maintained by James Gregory.

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