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  1. Dec 11, 2023 · Hidemaro Fujibayashi, Director: So I'll start by saying the game is built so that players can really use their imagination to create anything. And that kind of freedom and creativity really shows ...

  2. Hidemaro Fujibayashi is a video game director for Nintendo. Prior to pursuing a career in video games, Hidemaro Fujibayashi was exposed to the Zelda series as a child, having used his New Year's allowance to purchase the NES Disk System to play the first Legend of Zelda game.[1] After graduating from university, Fujibayashi was considering a creative career in designing and creating layouts ...

  3. Jun 5, 2013 · Oracle of Seasons and Oracle of Ages, the first games in the Nintendo/Capcom Zelda relationship that lasted until 2004's The Minish Cap, were directed by Hidemaro Fujibayashi. If that name is ...

  4. May 9, 2023 · Hidemaro Fujibayashi (referred to as Fujibayashi from this point on): Hello, I’m Hidemaro Fujibayashi, The Legend of Zelda: Tears of the Kingdom's director.

  5. Mar 11, 2017 · Hidemaro Fujibayashi: It’s not really about timing or the fact that it’s now. After working on Skyward Sword , we took in a lot of the feedback from fans, as well as what [producer Eiji Aonuma ...

  6. May 12, 2023 · Both director Hidemaro Fujibayashi and producer Eiji Aonuma felt—and still feel—that there was potential they’d yet to tap. That meant adding new ways to play the game, rather than creating ...

  7. Dec 7, 2023 · At the time of its launch, producer Eiji Aonuma and director Hidemaro Fujibayashi didn't know what the community reaction would eventually become. However, now more than a half year removed from the launch of Tears of the Kingdom, I once again caught up with Aonuma and Fujibayashi to break down some of the more discussed moments of Tears of the Kingdom and speak about the evolution of the series.