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It is possible to construct all elements of electronics in Conway's game of life: logic gates, counters, memory cells, etc. In fact, Turing-complete computers have been constructed within this world. It is possible to construct self-replicative entities within this game.
The rock star mathematician John Conway (he was born in Liverpool) was best known for his deep exploration of games. The Game of Life is Conway’s best-known game. Life (not to be confused with the Hasbro board game) is not a game in the usual sense of a competition between two players.
The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970.
Conway's Game of Life relies on each pixel in the image having a state: alive (black) or dead (white). For each 'tick' of the clock (i.e. for each video frame) you evaluate for each pixel whether it will remain in its current state or change state.
Conway's Game of Life is a cellular automaton that is played on a 2D square grid. Each square (or "cell") on the grid can be either alive or dead, and they evolve according to the following rules: Any live cell with fewer than two live neighbours dies (referred to as underpopulation).
Conway's Game of Life is a cellular automaton that is played on a 2D square grid. Each square (or "cell") on the grid can be either alive or dead, and they evolve according to the following rules: Any live cell with fewer than two live neighbours dies (referred to as underpopulation).
Conway's Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. After the initial configuration has been created the rules are followed and one observes how it evolves.
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