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  1. May 12, 2023 · Hidemaro Fujibayashi: This idea of multiplicative gameplay really adds a lot of factors to the equation. It really expands the possibilities. And there was a lot of experimentation done, and we ...

  2. Dec 8, 2017 · Nintendo has posted the first part in an interview series with The Legend of Zelda series producer Eiji Aonuma and The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi on the Nintendo News channel, in which they discuss DLC Pack 2: The Champions’ Ballad.

  3. May 5, 2023 · Fujibayashi is a native resident of Japan. After graduating from the Otani University, he spent some time working for Capcom before he officially joined Nintendo in 2005, initially working as a Planner for the Entertainment Analysis & Development Division. Fujibayashi's Facebook profile can be found here.

  4. Jul 6, 2017 · Nintendo Online Magazine in Japan in 2001. The subject of the interview is The Legend of Zelda: Oracle of Seasons/Ages director Hidemaro Fujibayashi, who was a staff member of Capcom at the time and had previously designed Magical Tetris Challenge.

  5. Sep 13, 2023 · Hidemaro Fujibayashi: Right after Breath of the Wild was released, we had the idea that it might be fun if in Tears of the Kingdom, you could construct things like vehicles by sticking things ...

  6. Hidemaro Fujibayashi. Director: The Legend of Zelda: Breath of the Wild. Hidemaro Fujibayashi is known for The Legend of Zelda: Breath of the Wild (2017), The Legend of Zelda: A Link to the Past and Four Swords (2002) and The Legend of Zelda: Tears of the Kingdom (2023).

  7. Hidemaro Fujibayashi, the genius director of Zelda: Tears of the Kingdom, isn't new to the franchise - in fact, he's been working on Zelda for nearly a quart...

    • 34 min
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    • Nintendo Forecast