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  1. John Carmack and the owners of id Software are considered to be heroes in the world of video games, and thousands of fans congregate each year to meet them at a gathering in North Texas called QuakeCon. The annual event was launched in 1996 by a group of gamers who had been communicating over a chat network.

  2. Feb 1, 2021 · On February 1, 1991, John Romero, John Carmack, Tom Hall, and Adrian Carmack officially founded id Software. The group went on to revolutionize the game industry with franchises such as Wolfenstein, Doom, and Quake. Here's a look back at id Software over the last 30 years, with a little help from those legendary developers.

  3. Jan 10, 2024 · John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse ...

  4. May 14, 2024 · John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen , Wolfenstein 3D , Doom , Quake , and their sequels.

  5. John D. Carmack II ( Roeland Park, Kansas, 1970. augusztus 21. –) amerikai videójáték - programozó, és társalapítója az 1991 -ben létrehozott id Software -nek. Ő volt a vezető programozója olyan legendás játékoknak, mint a Commander Keen, a Wolfenstein 3D, a Doom, és a Quake. Carmack a forradalminak számító 3D-s grafikai ...

  6. Dec 10, 2023 · In a much-anticipated reunion, John Romero and John Carmack, the iconic duo behind id Software and the legendary first-person shooter (FPS) game Doom, have come together to celebrate the 30th ...

  7. Nov 8, 2020 · John Carmack has the answer to that question. He was a natural dungeon master for his groups that played Dungeons & Dragons. His team loved his sessions, but the monsters were unforgiving.

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