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This is an object used for reading and writing a value, like a variable, but with special capabilities for reactive programming. When you read the value out of a reactiveVal object, the calling reactive expression takes a dependency, and when you change the value, it notifies any reactives that previously depended on that value.
This is an object used for reading and writing a value, like a variable, but with special capabilities for reactive programming. When you read the value out of a reactiveVal object, the calling reactive expression takes a dependency, and when you change the value, it notifies any reactives that previously depended on that value.
This is an object used for reading and writing a value, like a variable, but with special capabilities for reactive programming. When you read the value out of a reactiveVal object, the calling reactive expression takes a dependency, and when you change the value, it notifies any reactives that previously depended on that value.
This is an object used for reading and writing a value, like a variable, but with special capabilities for reactive programming. When you read the value out of a reactiveVal object, the calling reactive expression takes a dependency, and when you change the value, it notifies any reactives that previously depended on that value.
This is an object used for reading and writing a value, like a variable, but with special capabilities for reactive programming. When you read the value out of a reactiveVal object, the calling reactive expression takes a dependency, and when you change the value, it notifies any reactives that previously depended on that value.
This is an object used for reading and writing a value, like a variable, but with special capabilities for reactive programming. When you read the value out of a reactiveVal object, the calling reactive expression takes a dependency, and when you change the value, it notifies any reactives that previously depended on that value.
The reactiveVal function is used to construct a "reactive value" object. This is an object used for reading and writing a value, like a variable, but with special capabilities for reactive programming. When you read the value out of a reactiveVal object, the calling reactive expression takes a dependency, and when you change the value, it ...