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This Witcher 3 mod that lets you play as a custom character or a whole new sorceress class is super promising, but maybe wait a few months for it to iron out the kinks
If you're interested in giving it a shot, maybe wait a bit to see if further updates smooth things out. I think it'll probably be a real stretch to cram a magic system that actually feels great ...
PC Gamer via Yahoo
1 day ago
Cyberpunk director speaks out about major changes to the studio’s upcoming games
CD Projekt Red has had ups and downs when it comes to game development. The studio is known for one of the best games in the world, The Witcher 3, and yet ...
The Irish Sun
2 days ago
REDengine is the engine for games developed by CD PROJEKT RED studio for The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt. It replaced the Aurora Engine originally licensed from Bioware and used for The Witcher.
Jul 2, 2015 · We are using in house developed game engine – RedEngine 3. Essentially it’s a set of tools that allows us to create large scale open worlds and also includes technology to render them efficiently on multiple platforms.
The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red's proprietary game engine designed for nonlinear role-playing video games set in open world environments, [52] aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014.
REDengine is the game engine developed by CD Projekt RED for The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt. It replaced the Aurora Engine originally licensed from Bioware for The Witcher computer game. REDengine 1 was first used for The Witcher 2 on PC.
May 18, 2015 · The upgraded game engine accomplishes this by silently loading up new environments in the background during gameplay. If that's not enough, CD Projekt RED has been working with Nvidia to...
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What engine does Witcher 3 use?
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What's so special about 'the Witcher 3'?
The game designers, in my experience, tend to use custom-made tools, hand-built for them by the tools team in engineering. There's not really any ubiquitous, industry-wide tools that all designers should know beyond being proficient with text editors.