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      • But regardless, Ubisoft Milan is turning its attention to other projects right now, and has been drafted in to support the developer Massive on the hugely ambitious Star Wars Outlaws.
      www.gamesindustry.biz/from-mario-to-star-wars-whats-next-for-ubisoft-milan
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  2. Aug 10, 2023 · The third and final DLC for Mario + Rabbids: Sparks of Hope arrives this month, and for developer Ubisoft Milan it involves the return of an old friend. The DLC is titled Rayman in the Phantom...

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  3. Experience the first-ever open world Star Wars™ game, set between the events of The Empire Strikes Back and Return of the Jedi. Star Wars Outlaws is available on August 30, 2024 for Xbox Series X|S, PS5, PC, and Amazon Luna.

  4. A first look at Star Wars Outlaws gameplay will be shown at Ubisoft Forward Live on Monday, June 12. The event begins at 10:00AM PT / 1:00PM ET and can be watched on Ubisoft’s Twitch channel . Star Wars Outlaws is launching on Xbox Series X|S, PS5, and PC in 2024.

  5. 1 day ago · Ubisoft is currently working on shifting gears in the gaming world with the introduction of Star Wars Outlaws. This exciting new project is steering the company away from their usual path. Let’s discuss how Ubisoft is aiming to create something fresh and exciting for Star Wars and gaming fans alike with Star Wars Outlaws.

    • We delve into Star Wars Outlaws' ship combat, questions about its size, and much more.
    • Creating a New Star Wars Experience That Still Feels At Home in that Galaxy Far, Far Away
    • The First Star Wars Open-World Game Is Filled With Syndicates to Please or Betray, Epic Space Battles, and More
    • The Scoundrel Is Strong in This One

    By Kat Bailey, Adam Bankhurst, Brian Altano, +1 more

    Updated: Jul 26, 2023 7:38 pm

    Posted: Jul 25, 2023 9:35 pm

    Editor's Note: This interview has been edited to include all of the answers from both of our live show and our subsequent Q&A with the developers, with some answers edited for clarity.

    Star Wars Outlaws is nearly here, and fans still have plenty of questions about Ubisoft Massive's upcoming open-world game. To answer those questions, we chatted with some of the team behind Star Wars: Outlaws, including narrative director Navid Khavari, creative director Julian Gerighty, and Lucasfilm senior creative executive Matt Martin.

    During our interviews, we covered a ton of ground Star Wars Outlaws, which stars a scoundrel named Kay Vess in the time between The Empire Strikes Back and Return of the Jedi. From making a game that feels both like classic Star Wars and brand new, to how Kay Vess will influence and traverse the world around her, to why everything doesn't need Jedi and the Force, this is one conversation from that galaxy far, far away you won't want to miss.

    Awesome. Awesome. Now talking about the landscape, it is very savanna-like, but there are these big red outcroppings. There's a lot of almost crystalline looking stuff. Can you tell us about that a little bit?

    JG: I think this comes down to Massive and the other partner studios at Ubisoft working very closely with Lucasfilm games on building a planet or a moon that feels like it's Star Wars, that feels familiar but fresh. We start off with a biome, in this case east African biomes as an inspiration, and then you put a twist on it to make it feel a little bit alien. If you think of the first shots of Tatooine...

    Right.

    JG: Beautiful, recognizable architecture, but two suns. For us, it's having this huge mountain and carved into it into the amberine of the mountain. The crystalline substance is a city, and these outcroppings are orange, very reflective material and that's what brings the really alien nature to it. Familiar but fresh.

    I love it.

    MM: When we're working on anything in the Star Wars world, at Lucasfilm, we have what we call the 80/20 rule where it's 80% familiar, 20% alien, 20% fantastical. I think Toshara is a great example of that where it does have that grounded Star Wars feel, where we could go to East Africa and shoot it if this was a live action thing. Then you have the amberine or the big mound city and that brings in that 20% fantasy.

    Now I'm curious about the interaction of the Syndicates and the Empire because they both have their own turf. They clearly have some interaction. We've seen that Kay has a reputation with the Syndicates. Obviously if she pisses off the Imperials, drop troopers come in. Will the Syndicate and the Empire wind up bumping into each other at all?

    JG: That's a great point and it's something that we're super, super proud of because every single one of the locations that we decided upon were decided upon presence of the Empire, one, and presence of the Syndicates, two, so that both the wanted system and the reputation system for the player really clicked. The reputation system is you as Kay building positive or negative reputations with the different criminal Syndicates. The better reputation you have, the better jobs you'll get, the better prices you'll get in their stores. You'll get more access to their faction territories. But if that relationship goes sour, they're going to send people after you. It's all about playing the Syndicates off one another, making choices, dilemmas in terms of how you hand in a quest, that type of thing. At the end of the game, every player will have a different profile in terms of their adventure through the reputation and the high stakes of the scoundrel lifestyle with the Syndicates.

    It's been interesting monitoring the reactions to Star Wars Outlaws and one of the kind of questions I think a lot of people have had is, will this actually be too big? Because certain Ubisoft games in the past have occasionally felt very big to people, maybe overwhelming. And I'm wondering what are your thoughts on that and what to you is maybe too big?

    JG: Too big is a game that people don't manage to play, enjoy, and finish. And our objective is to really get people into a very dense, rich adventure, open world adventure that they can rhythm the way that they want. So it is absolutely not a 200 or 300 hour epic unfinishable RPG. This is a very focused action-adventure RPG that will take people on a ride and is very manageable.

    NK: And I think for us as well is we wanted to make sure you really get to experience Kay Vess' journey. And we've talked about this a lot on the team is that yes, we're building open worlds, we're building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story and realizing that this might be Kay Vess' first entry into a planet like Toshara that we've crafted for this. So that's always in top of mind, is fusing that narrative element with the game, right?

    I was going to say, how many locations ... how many planets can fans expect?

    How tempted are you ... speaking of the Force, how tempted are you to slip in Jedi, Sith, lightsabers, and the Force? Because I mean, they're such a huge part of Star Wars and it always feels like they make it in eventually.

    NK: It's funny because I get that question a lot. And it's so organic when you realize ... the process of coming up with this kind of story really was very organic for us because so much of the Empire and Rebellion story has been told on film, on screen. There's been great books and comics and novelizations of sort of what's going on referencing the underworld, but this is the first game that's really going to get to explore that underworld aspect. And there is so much story to tell between the syndicates, between Kay Vess, between someone like ND-5, who fought in the Clone Wars and has transitioned into the underworld. So it came quite natural, honestly.

    Did you take any inspiration from the LucasArts game that was canceled... Star Wars 1313?

    NK: No, this was really from the ground up.

    JG: No, 100%. We don't have access to any other space. And to be honest, the pleasure as creators is also to try and find our own way and our own niche and think of things with the experience and the scale that Massive and the Palm Studios can bring to it.

    Talking about the Jedi for a moment, I think about Kyle Katarn was kind of a scoundrel in Dark Forces, and then he eventually got his lightsaber and learned the Force. So is Kay going to eventually get a lightsaber?

    • Kat Bailey
  6. Development of Star Wars Outlaws is led by Massive Entertainment, the Ubisoft-owned studio responsible for The Division and Avatar: Frontiers of Pandora. Massive is supported by Ubisoft...

  7. 5 days ago · The making of Star Wars Outlaws' galaxy: "We instantly realized that the true Star Wars open-world experience needs to go beyond planet surfaces" One of Toshara's biggest features is its weather ...

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