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      • But here we are in 2024, and the good people at Ubisoft Montpellier in France have delivered a triumphant new installment of the series, with Prince of Persia: The Lost Crown.
      game.intel.com/en/stories/time-twisting-legend-breaks-new-ground-in-prince-of-persia-the-lost-crown/
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  2. Prince of Persia: The Lost Crown launches on January 18, 2024 on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC through Epic Games Store and Ubisoft Connect, and Amazon Luna. For more on the game, check out our impressions from the first hour of gameplay.

  3. Created by Ubisoft Montpellier, the studio behind Rayman Legends and Valiant Hearts (among many others), Prince of Persia: The Lost Crown will be shown off in greater detail at Ubisoft Forward on June 12.

    • The developers behind The Lost Crown on how they reimagined the classic series for a new generation.
    • Prince of Persia: The Complete Playlist
    • Prince of Persia: The Lost Crown - screenshots and concept art
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    By Matt Purslow

    Updated: Jun 13, 2023 12:45 am

    Posted: Jun 12, 2023 11:00 pm

    A brand new Prince of Persia was fully revealed at this year’s Ubisoft Forward, and it’s quite literally in a different dimension to the beloved Sands of Time games. Made by the folks behind Rayman, Prince of Persia: The Lost Crown is a 2D game that revisits the series’ platformer roots.

    To find out more about this unexpected return we spoke to three developers from Ubisoft Montpellier, who told us how they’re relaunching Prince of Persia as an anime-inspired Metroidvania.

    “At Ubsioft Montpellier we have the experience of 2D games on Rayman, of course,” says world director Christophe Pic about the decision to go back to two dimensions for The Lost Crown. “So first of all it was [that] we had the experience, for us it was natural to make the choice for the game. And we also wanted to come back to the original Prince of Persia, because it also fits with the kind of structure we have and with the kind of controls and gameplay.”

    Here's the entire Prince of Persia gameography, from Mechner/Broderbund's original to Ubisoft's many sequels. Log in to mark your play and completion status.

    “We tried to go back to the roots of the series,” explains Mounir Radi, game director on The Lost Crown. “Because there's a lot of signatures, trap sequences, movements, etc. Without forgetting what the 3D episodes had built, because it is super important to respect each episode.”

    The very important thing in this kind of structure is the empowerment of the player.

    “Players who played the original game will find in some areas [in The Lost Crown with] this feeling of the Arabian Nights, with big palace, open areas and with nice landscapes, and everything,” says Pic. “But also, like in the first Prince of Persia, some places with a lot of traps, and small corridors with traps, and things that are sometimes difficult to anticipate. And we have a lot of gameplay sequences that are cameos to the first Prince of Persia.”

    For the Metroidvania elements, Ubisoft wanted to pull on all the classics of the genre: an interconnected map, challenging combat, and powers that unlock new opportunities.

    In traditional form for Prince of Persia, you have the power to manipulate time. For example, you can create a shadow marker and rewind back to it, and so you can pull yourself out of danger at the last moment. Or you can speed yourself up and dash through hazards. As cool as these are, though, they are purposefully very different to the Sands of Time powers that you may remember.

    “We are toying with the time theme, and this is not a prequel,” says Radi. “Of course, we use ideas and signatures because as a developer, when we begin to think about this new chapter – Prince of Persia: The Lost Crown – it was very important to try to twist with all these things. So something like simple ideas: imagine that the time powers are back, the ones that you know from the trilogy, but this time they won't be in your hand. They will be in the hands of the main antagonist.”

    It’s currently unknown how many time powers will be available beyond the shadow and the dash, but Pic promises there will be at least one more that has the potential to change your approach to almost everything.

    “I don't want to spoil it but you will later in the game unlock a specific ability that will allow you to have a very different approach, even in fights, the puzzles, everything,” he says. “It's a combination of abilities that give a lot of creativity to the player.”

    While The Lost Crown is a traditional Metroidvania in many ways, Ubisoft Montpellier decided against the genre’s typically light touch approach to storytelling. You can expect 3D animated cutscenes as well as 2D dialogue sequences, and a dedication to character growth. That all begins with your protagonist, Sargon: a member of the superhero-like Immortals. That means, in a surprise turn, you don’t play as the Prince of Persia himself. Instead, you’re searching for him.

    We didn't want to play as, let's say, Son Goku, but Vegeta.

    • Matt Purslow
  4. Jan 18, 2024 · With Prince of Persia: The Lost Crown, developer Ubisoft Montpellier doesnt exactly take the franchise back to its roots. It’s more of a Metroidvania-style game whereas the original...

  5. Jan 25, 2024 · In the afterglow of the game’s launch and strong critical reception, Intel Gaming Access leapt across a few chasms to catch up with Abdelhak Elguess, producer at Ubisoft Montpellier, and find out more about what went into the series’ massively anticipated return. “ Prince of Persia: The Lost Crown is about bringing back a legendary brand ...

  6. Proud producers of a large range of games over the years, Ubisoft Montpellier recently surprised fans by announcing the forthcoming return of a legendary franchise with Prince of Persia™: The Lost Crown.

  7. Coming from Rayman creators Ubisoft Montpellier, Prince of Persia: The Lost Crown offers up some challenging platforming, pushing players to weave extremely precise, acrobatic paths through traps and other hazards - but make no mistake, its boss encounters can prove just as difficult.