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  1. Sep 25, 2001 · In Project Justice, the Burning Vigor Levels now have a maximum of 5 and 2 Person Team Up Techniques can be countered, decreasing the number of times you can call on your attack and also...

    • (10)
    • DC, ARC
    • Puar
  2. Mar 13, 2003 · [Team-Up Technique] The easily abused feature of the game, the Team-Up Technique is performed by pressing LP+LK (for teammate A) or HP+HK (for teammate B). This consumes 2 stocks of your...

    • (10)
    • DC, ARC
    • Ptsai
    • Normal Moves
    • Command Normals
    • Textbook Combos
    • Rival Launcher / Aerial Rave
    • Mini Launcher
    • Dash Attack

    You have 4 Attack buttons: , , , & = LP = Light Punch = HP = Heavy Punch = LK = Light Kick = HK = Heavy Kick You can execute Normal Moves with any or while airborne, or crouching, while holding or simultaneously pressing . Most characters have an Attack sequence, when pressing: , or , or , or .

    Depending on the character's move set, there are certain attacks that can be performed while standing / crouching, or while airborne when pressing / , while pressing or already holding a specific direction. Examples include: (Air) ( , and while already airborne, are also possible.) These Normals tend to have special properties, which will be noted ...

    Known as Nekketsu Combos (Hot-Blooded Combos) in the Japanese version, similar to Chain Combos / Magic Series in other games, you can build a combo by doing attacks in order of increasing strength. Every character has a different series of inputs, but the base format is: Light Normal Heavy Normal Heavy Command Normal. Combos can include both Standi...

    Rival Launchers are Command Normals that launch the opponent very high into the air, similar to the Marvel vs Capcom games. On hit, hold / / to cancel the attack into a High Jump for an extended air combo, commonly known as an Aerial Rave. Rival Launchers can only be used by themselves; you cannot chain into them as part of a Textbook Combo. Howeve...

    Attacks with this special property cause a lower air launch than Rival Launchers, and lead to shorter air combos. However, a mini launcher can be worked into a textbook combo, such as (Air Combo)

    Pressing either during a dash does an Overhead shoulder tackle. Pressing during a dash causes a low sliding kick, while gives an Overhead jumping kick.

  3. Jul 12, 2002 · What makes them surprisingly effective is they often possess MORE specials and Vigour's than the regular crew. Each one also has a Team Up attack of another person in their school and will...

    • (10)
    • DC, ARC
    • Falsehead
  4. A very common answer to repeated jab pressure (used by characters like Roy and Kyoko) is to chicken block and Tardy Counter with an aerial command normal. A lot of pressure strings also aren't airtight, so you can use your Team-Up Techniques to blow through this pressure.

  5. The other two characters can perform various assist supers in the form of team-up attacks ("Two-Platon" in JP). Some Team-Ups will deal damage, while others can restore health, or refill the players' Guts Meter.

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  7. www.ign.com › articles › 2001/05/01Project Justice - IGN

    May 1, 2001 · Project Justice allows you to pick three team members so you have a choice of two team-up techniques instead of one! More importantly, if you're the recipient from an enemy's team up...

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