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May 12, 2022 · Undisturbed by Math Jam’s failures, Rubin and Gavin refocused JAM Software towards its second project. Ski Crazed would go on to become the teenage duo’s first taste of success on the Apple II.
May 10, 2016 · Naughty Dog was born as JAM (“Jason and Andy’s Magic”) Software in 1984. High School students Jason Rubin and Andy Gavin put together a skiing game, called Ski Crazed, for the Apple II in their garage after school.
Oct 4, 2013 · With Keef the Thief, JAM Software became Naughty Dog. Buccaneer – which would eventually be known as Rings of Power – began development in earnest upon Keef the Thief’s completion in 1989.
In 1984, Andy Gavin and Jason Rubin, then 14 years old, incorporated the game company JAM Software. Their first published software was a math program titled Math Jam, which was self-published and distributed to schools the following year.
In 1989, Rubin and Gavin released a game titled Keef the Thief, which was published by Electronic Arts for the Apple IIGS, Amiga and PCs. To make a fresh start and to dissolve their relationship with Baudville, Rubin and Gavin renamed Jam Software as Naughty Dog on September 9, 1989. [14]
Nov 25, 2019 · 1984, two teenagers — Jason Rubin and Andy Gavin — and a shared passion for computing. That’s the formula for JAM Studios (Jason and Andy’s Magic Studios), as well as the start of this underDOG story.
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Apr 11, 2014 · Back in 1984, Andrew Gavin and Jason Rubin formed a company called JAM (Jason and Andy Magic) Software. Five years later, after finding new publishing support, the game development company with the very 80's name incorporated as Naughty Dog, Inc. Fast forward to 2014, tally up more than seventy [...]