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The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [ 1]
- Video game industry - Simple English Wikipedia, the free ...
The video game industry is the industry that connects with...
- Video game - Wikipedia
A video game [a], also known as a computer game or just a...
- Video game industry - Simple English Wikipedia, the free ...
- Background
- Industry Overview
- International Practices
- Events
- Media
Modern personal computers have many innovations: sound cards, graphics cards, 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for the addition of digital-quality sound to games, and only later were they improved for the music...
Size
In 2017 in the United States the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies. These companies in total have nearly 66,000 direct workers.
Roles
Ben Sawyer of Digitalmill names six layers of the industry: 1. Capital and publishing. 2. Product and talent layer. 3. Production and tools layer. 4. Distribution layer. 5. Hardware (or Virtual Machine or Software Platform) layer. 6. End-users layer. Some of the disciplines are game programmer, game designer, level designer, game producer, game artist, and game tester. Most of these professionals are employed by video game developers or video game publishers. However, many hobbyists also prod...
Value chain
Traditionally, the video game industry has had six layers in its value chain. 1. Game development with its programmers, designers, and artists. 2. Publishing, which includes the source of funding for the development of a video game and providing the marketing and advertising for a game. 3. Distribution. 4. Retailer. 5. Customers and consumers, the purchasers and players of video games 6. Hardware/platform manufacturers.
The video game industry started in the United States. With the personal computer, Western Europe also became a big center for video game development. Companies in North American, Europe, and Japan. are leading in this industry. Other regions, such as Australia/New Zealand, and other southeast Asian countries, for example China and South Korea, are ...
Conventions
Gaming conventions are very important in the industry. It helps publishers to demonstrate their games. It also helps game players to give their feedback. Some publishers, developers and technology producers have their own regular conventions, for example BlizzCon, QuakeCon, Nvision and the X shows.
Trade shows
The largest trade show is the E3 in Los Angeles, California, It is held by the Entertainment Software Association. Other similar trade shows are Tokyo Game Show (Japan), Brassil Game Show (Brazil), EB Games Expo (Australia), KRI (Russia), China Joy (China) and the Game Developers Conference.
Conferences
Two of the major professional conferences are: the Game Developers Conference (GDC).
The attention to the video game industry started off with several magazines covering this topic. Social media influencers and video game players who create online videos or stream themselves playing games are also playing an important role in showing consumer point of view. The video game industry has a number of annual award ceremonies, associated...
A video game [a], also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor ...
The video games industry experienced its first major growing pains in the early 1980s; the lure of the market brought many companies with little experience to try to capitalize on video games, and contributors towards the industry's crash in 1983, decimating the North American market.
Many major video game franchises are developed in the UK, including Grand Theft Auto, Tomb Raider, Burnout, LittleBigPlanet, Wipeout and Dirt, making Britain the third-largest producer of video game series behind Japan and the United States.
Category:Video game industry. Wikimedia Commons has media related to Video game industry. The main article for this category is Video game industry. Articles pertaining to the video game industry. For video game culture, see Category:Video game culture .
Video games are electronic games played on a video screen (normally a television, computer monitor, or built-in screen when played on a handheld machine). There are many types, or genres , of these games: role-playing games ; shooters , first-person shooters , side-scrollers , and platformers .