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  1. Sep 9, 2020 · If you timed it correctly, you'll see the doors of the Tony Hawk's Pro Skater School 2 gym are now open, so you can skate straight into the Matt Helsom Memorial Gymnasium.

  2. Sep 7, 2020 · Quick guide educating you on the steps you need to take to unlock the gym in the School II level of Tony Hawk's Pro Skater 1+2.

    • 50 sec
    • 97K
    • Danny Drives
  3. This Tony Hawk’s Pro Skater 1 + 2 (THPS 1+2) Gameplay Walkthrough will show you how to open the gymnasium doors & enter the Gym (Secret Area) in SCHOOL II ...

    • 31 sec
    • 5K
    • Gamerpillar
  4. Sep 13, 2020 · In Tony Hawk’s Pro Skater 1 + 2, the Gym in School 2 is a great place to pull off more advanced tricks. It even includes a Vicarious Visions logo inside, which can be collected with a little style, finesse, and enough stats.

    • Abdul Saad
    • Overview
    • Level 2 - School II
    • Getting the High Scores
    • Collect S-K-A-T-E
    • Wallride 5 Bells
    • Collect 5 Hall Passes
    • Kickflip TC’s Roof Gap
    • Grind 3 Roll Call Rails
    • Find the Secret Tape
    • 100% Goals and Cash

    By Samuel Claiborn, Jason Venter, Hector Madrigal, +2.3k more

    If you ever watched a West Coast skating video, you would have seen the type of place approximated by the School II level. With several levels, a lot of rail and a bunch of high-stress roof hoppin', Southern Cali's got a little bit of something for all y'all.

    Start with a huge set of stairs leading down to a series of temporary buildings. Grind the dumpster-propped tables and session the handrails. Or cruise to the Big Rancho stage area. Lots of grind/manual potential here. Or use the disguised kicker planter to launch up to the rooftops and hop your way to the Carlsbad area.

    For vert skaters, you can grab the lion's share of points in a small makeshift halfpipe just to the left of the starting point. Make sure you don't drift too much on the awning side or you could experience a painful faceful of asphalt. This is really the only purely vert portion of the level, so you may consider scarfing up some rail balance and speed to take advantage of the street nature of this level.

    To get some bonuses and such, grab some speed, then Boneless off of the small kicker ramp on the wall right of the starting point to get to the awning above. Follow it forward, leaping through the glass to the next rooftop. Hop up to the next level, then cut in and leap to the rail that leads to the next rooftop. Keep hopping like Spidey across the rooftops until they run out, then leap down into a manual.

    If you are more street inclined, grind the large stair rail from the top down, land in a manual, then head to the picnic tables and grind those. See how long you can hold out on the grind/manual tip. Or, take the path to the right of the starting point down to the Big Rancho stage area. The edges here are reminiscent of the San Francisco Embarcadero from TH1. Grind along the lovely edges, trick into manuals, then rejoin the grind. If you keep leaping on to the central stage, you can manual like crazy, and join up a bunch of grinds until you run out of balance.

    If you have decent air stats, you can use the quarter at the end of the stage to grab some speed, then head back the other way, hitting the boards at the end, ramping off of the planter to the rooftop above. Leap across to the next roof (Boneless or ollie to the flagpole and grind), then hop down to the Carlsbad area. Use the little ramps here to get some grab points, and use the gaps to your advantage. If you gain some huge speed, you can easily launch over the opposite wall (Over the Wall) and clear the angled bank below (Down the Bank). If you land in a manual, you'll be my hero.

    S: Take the ramp to the right of the starting point down, grinding the low wall to get the S.

    K: Head atop the stage and launch off of the quarter to get the K.

    A: Skate down the stage and off, going into the left passage. Grind down the rail here to grab the A.

    T: Head down the bank to the right. On the brick wall at the end here is a quarter pipe. Launch to grab the T.

    1: Use the small kicker ramp to the right of the starting point. Ollie off of it to a wallride through the first bell.

    2: Move forward and head down the ramp. After an opening to the right dart to the right and hug the wall here. The next bell is on the wall ahead. Approach at an obtuse angle, then leap and wallride to nail the brass.

    3: Take a right around the wall and skate up the ramp next to the stairs here. Back in the alcove is the third bell. Skate up the left side of the curved brick, wallriding to the right.

    4: Return down the ramp and head right, following the banks to the back wall. Quickly veer left right before you reach the wall, then wallride into the fourth bell.

    1: Head straight forward from the starting point, grinding the low wall that leads down of the ramp here. You'll get your first pass during the grind.

    2: Skate past the picnic tables and Boneless into the next pass.

    3: Straight ahead are the gym railings. Ollie into a grind, then leap across the gap and land on the opposite rail, grabbing the pass in the process.

    4: Move around the left corner after landing. Above the wooden quarter is the next pass.

    Use the small kicker ramp in Bendy's Corner to Boneless up to the rooftop of the temporary building. Kickflip to the next roof to get the objective.

    1: The first rail is aptly named the Nightmare Rail. It is straight ahead from the starting point, running along the huge set of steps here. Grind the rail to the bottom to pick up the Roll Call.

    2: Back in the dumpster corner is another rail. Use the little kicker ramp here to ollie atop the rail and grind it all the way down to snag the Gonz Rail gappage.

    The secret tape hangs in the air on the way to the Carlsbad area. Get on top of the stage and gain speed on the long, Q-tip shaped stage using the wooden quarter. Then head away from the quarter and aim for the boards that are propped on the planter on the opposite end. Aim for the right side of the planter, and using the boards to ramp up, Boneles...

    50 Bucks

    1. One half of the small HP near the starting point houses the first dollero.

    2. Use the small kicker near the first bell to Boneless to the awning. Another fifty lies on the left edge.

    3. From the awning, leap through the glass to the first rooftop. Grab the money here.

    4. Aim for the left side of the fence to the left of the Nightmare Rail. Boneless over it to the small awning to the left. Skate off the edge, Bonelessing at the end to get the green.

    5. At the bottom of the Nightmare Rail, head right to an area between buildings. Here, you'll see a quarter buttressing the wall. Launch off of it to get the coin.

  5. Sep 3, 2012 · This is how to get into the secret room in School II, the Gym (Gymnasium). I hope you guys enjoy this video, and you can use the room to get high scores! ...more.

    • 2 min
    • 15.9K
    • Maka91Productions
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  7. Sep 17, 2020 · There's a gym for players to unlock access to in Tony Hawk Pro Skater. This guide will help players unlock the doors to the secret gym in School 2.