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  1. Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered. As a founder of the People Can Fly studio in...

  2. Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software , People Can Fly and The Astronauts .

  3. Feb 27, 2015 · Do you place any particular emphasis on one aspect of a game during creation i.e. do you emphasize gameplay over story or sound design over art design? Adrian: Our idea was always to go nuclear on every aspect of a game. Everything is important to us.

  4. 42 votes, 35 comments. 218K subscribers in the gamedesign community. For topics related to the design of games for interactive entertainment systems…

  5. Apr 30, 2013 · Those are the strong opinions of born again game maker Adrian Chmielarz, he who took Polish studio People Can Fly to fame - to Bulletstorm and to Gears of War: Judgment - but who walked away...

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  6. No game has ever sparked such a widespread debate about core game mechanics as BioShock Infinite did, Chmielarz says. Partly that's because it's a high profile blockbuster from a legendary game designer.

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  8. Oct 3, 2014 · For just over a year, Chmielarz and his team of eight studied this theory and tested it out as an actual game. It was a pretty brutal year, and a demoralizing year at times. "I even reached a point one day when I swore to never attempt designing a narrative game ever again," says the dev.

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