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Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered. As a founder of the People Can Fly studio in...
Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software , People Can Fly and The Astronauts .
Feb 27, 2015 · Do you place any particular emphasis on one aspect of a game during creation i.e. do you emphasize gameplay over story or sound design over art design? Adrian: Our idea was always to go nuclear on every aspect of a game. Everything is important to us.
42 votes, 35 comments. 218K subscribers in the gamedesign community. For topics related to the design of games for interactive entertainment systems…
Apr 30, 2013 · Those are the strong opinions of born again game maker Adrian Chmielarz, he who took Polish studio People Can Fly to fame - to Bulletstorm and to Gears of War: Judgment - but who walked away...
- Associate Editor
No game has ever sparked such a widespread debate about core game mechanics as BioShock Infinite did, Chmielarz says. Partly that's because it's a high profile blockbuster from a legendary game designer.
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Oct 3, 2014 · For just over a year, Chmielarz and his team of eight studied this theory and tested it out as an actual game. It was a pretty brutal year, and a demoralizing year at times. "I even reached a point one day when I swore to never attempt designing a narrative game ever again," says the dev.