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  1. Mar 14, 2015 · Current version : 18.5.1, for Terraria 1.3.5.3 and older on Windows and Linux. (Probably Mac too, but nobody I know can test it.) Features: -makes world backups on launch. -maps worlds on launch.

    • Your First Mod
    • How Do I Reference Things in My Mod from Other files?
    • How Do tModLoader 'Hooks' Work?
    • Index and Type
    • How Are Modded Classes setup?
    • Learning from Example Mod
    • Publishing Your Mod

    To start, we will make a very simple mod to get you familiar with how mods are created for tModLoader.

    One of the first things modders seek to do is shoot a custom projectile from a custom weapon, or any other similar behavior that requires classes in your mod to reference other classes. To do this, we make use of the ModContent.SomethingType methods, where "Something" is replaced with "Item", "Projectile", "NPC", etc. For example, if you want your ...

    Firstly, they are technically not hooks. We simply call them hooks because it is easy. A 'hook' is a function you can use as a modder. Which hooks are available depends on the class you're working in. For example your Mod class has a Load Hook, which is a function special to the Mod class. Every one of these functions is virtual, this means the fun...

    There are two big concepts that both correspond to integers. These two usages of integers can be inadvertently mixed up by new modders leading to code that compiles but is buggy. In Terraria, all content has a unique identifier called a Type. This is an integer that lets the game uniquely identify different bits of content. For example, the type of...

    tModLoader provides a number of classes you can use to create your own mod content. You will base your own classes off of these by using what's called class derivation or class inheritance. To keep this simple, it basically means your class will use one of ours as its base. For example, your items will be based on ModItem: MyItemClass : ModItem, wh...

    Example Mod is a mod made by the tModLoader developers to show off various modding capabilities. It would be wise to enable Example Mod and play around with it for a while. Use a mod like Cheat Sheetto spawn in its various items and find something it does that you want to learn. Next, download the Example Mod source code. To do this, download stabl...

    Once your mod is in a working state, you can publish your mod to the Steam Workshop. This will make your mod available to all tModLoader users to subscribe to. The Workshop guidehas more information about that.

  2. Solar Fragments can be used to craft Solar armor, an end-game armor set that benefits all types of melee weapons, as well as Solar-themed tools, weapons, wings, etc.

  3. Participate in a specific Terraria Wiki project. Read, write, or request guides or articles. Changes to this main page can be proposed here. The Official Terraria Wiki is a complete resource for Terraria, including gameplay, crafting, armor, and enemies.

  4. terraria.fandom.com › wiki › ModMods - Terraria Wiki

    May 16, 2020 · A mod (short for "modification") is community-developed software that customizes Terraria's graphics and/or gameplay elements in some way. Mods are not developed by Re-Logic. See the Terraria Mods Wiki for information on current mods available for Terraria. tModLoader is a framework and client...

  5. Terraria Mods are community creations that change or add content, offering new challenges in the world of Terraria that can extend your play time for hundreds of hours to come. Featured Mods of the Day. Camping. Remnant Of The Ancient Mod. Spooky Mod. Supernova Mod. See all 100 mods on this wiki... External Mod Wikis.

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  7. Sep 19, 2016 · now that you have tmodloader installed, run the modded game .exe. you will see the beautiful IN-GAME modding menus (mods, mod sources, mod browser beta) 'mods' is a list of your downloaded mods (active and inactive) ignore 'mod sources' thats for creating mods. 'mod browser' is where you get your mods.