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  1. EA Player Help Services - Contact Us. mass effect 2. CHANGE TOPIC. Need help? You've got 0 active cases for mass effect 2. View Cases. Join the conversation. Contact us through chat, phone or email. We are here to help and answer any questions you might have about your game, EA account, or technical issues.

  2. help.ea.com › uk › mass-effectMass Effect 2 Help

    Get help from the community, find gameplay tips, and level up by answering player questions 24/7. Visit Answers HQ

  3. I'm really sorry to hear that you're having troubles with launching Mass Effect 2 Did by " wiped all 3 games clean" you mean only reinstalling them? Have you tried to use Ccleaner to clear the registry files as well?

    • Overview
    • Release
    • Details
    • PC version
    • PS3 version
    • Plot
    • Save File Transfer
    • Gameplay changes
    • Demo
    • Downloadable Content

    Mass Effect 2 is a science-fiction role-playing action game developed by BioWare for the Xbox 360, PC, and PlayStation 3. It is the sequel to Mass Effect and the second game in the Mass Effect trilogy.

    Mass Effect 2 was released on the dates, and at the recommended retail prices, indicated in the table below (click expand to open).

    1 Exclusive to EB Games

    2 Without Cerberus Network key

    Mass Effect 2 is included in the Mass Effect Trilogy, a boxed set containing all three Mass Effect games. The Trilogy was released on November 6, 2012 for Xbox 360 and PC for $59.99 USD. A PlayStation 3 version of the Trilogy was released on December 4, 2012 for $59.99 USD.

    Players: 1

    Resolution: Xbox 360 and PS3: HDTV 720p/1080i/1080p // PC: Screen & Card Dependent

    Publisher: Electronic Arts, Inc.

    Developer: BioWare Corp.®

    Format: 2x DVD (Xbox 360 and PC), 1x Blu-ray (PlayStation 3), Digital Download (PC and PlayStation 3),

    Rating: "M" for Mature (NA), MA15+ (Australia), BBFC 15 (UK), PEGI 18+ (EU), USK 16 (GER)

    System requirements

    Note: •For the best results, make sure you have the latest drivers for your video and audio cards. Laptop or mobile versions of the above supported video cards have not had extensive testing and may have driver or other performance issues. As such, they are not officially supported in Mass Effect 2. Intel and S3 video cards are not officially supported in Mass Effect 2. •The latest NVIDIA drivers have been known to cause issues with Mass Effect 2. If you experience graphical issues after updating drivers (After June 15th, 2010), rollback your drivers to a previous version to fix the problem. •NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and 9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements. •Mass Effect 2 requires a dual core processor to run without multiple unofficial fixes. •The game may still run on PCs that do not meet the minimum requirements, but users' experiences will vary: the game is not guaranteed to run perfectly, or at all. Official support is not available for systems that do not meet the minimum requirements. Attempt at your own risk.

    The PlayStation 3 version of Mass Effect 2 was developed by BioWare and published by Electronic Arts. The PlayStation 3 version uses a variation of the game engine being developed for Mass Effect 3. The game was released on January 18, 2011 in North and South America, on January 21, 2011 in Europe, and January 27 in Australia and New Zealand.

    The full version of the game is also available for download through the PlayStation Network.

    Shepard's fate

    In Mass Effect 2, it is possible for Commander Shepard and members of the team to die at the conclusion of the game's final mission. Throughout the game the player will be building up the team, resources, information and ship necessary to succeed in the final mission. Should the player enter the final mission unprepared it is possible to experience an ending where Shepard dies, members of the team die, or even a disastrous ending in which everyone dies. If Shepard dies, the player will be unable to continue playing the game after the credits, and will be unable to import their character into Mass Effect 3. Death is final for all characters, and any who die during the ending will not appear in Mass Effect 3.

    Locations

    Commander Shepard and the team visit a wide variety of new locations in Mass Effect 2, including: •Omega •Illium •The Migrant Fleet •Freedom's Progress •Horizon •Tuchanka •A Collector Cruiser •A Derelict Reaper •Collector Base •Zorya 1 •Bekenstein 1 •Aite 1 •Hagalaz 1 •Aratoht 1 •Project Base 1 1Requires Downloadable Content Locations returning from Mass Effect include: •The Citadel

    Mass Effect 2 allows the player to import characters from any completed Mass Effect playthrough. This means that several decisions made by the player in Mass Effect will carry over, and have the potential to impact the story. Examples of events that particularly influence Mass Effect 2 include who was rescued on Virmire, the fate of the Council, and any romance interest.

    However, due to changes made to the game's leveling system, your character's level and abilities will not transfer over to Mass Effect 2. The player will start out with basic abilities, however, the game will acknowledge your character's level and morality and adapt it in ways that map across to the new system.

    If desired, the player will be able to choose a new appearance, or choose a new class. Pre-service history and psychological profile cannot be changed. It does not seem possible to make minor changes to the previous appearance (e.g. change hairstyles). You must either take it exactly as it was before (though the visuals will be somewhat enhanced in the new game), or start from scratch with a new custom appearance. It should be noted that any facial scars from Mass Effect are not carried over; however, your character will receive brand-new scars at the beginning of Mass Effect 2.

    If a player beats Mass Effect multiple times on a single Shepard, either by saving and re-loading or by starting a new game plus, each "victory" will be a separate Shepard that the player may import to Mass Effect 2. The player need not worry about over-writing one of the existing Shepards, and may review all the major specifications and decisions of a Shepard before choosing to import the file.

    Combat

    Mass Effect 2 features a significant number of changes and additions to weapons and abilities. There are now six weapon classes: •Heavy Pistols •Submachine Guns •Shotguns •Assault Rifles •Sniper Rifles •Heavy Weapons Changes to core gameplay mechanics include: •An ammunition system based on "thermal clips". Instead of cooling down automatically, weapons dissipate heat into thermal clips. Thermal clips have a finite capacity and guns are reloaded by ejecting the clip and inserting a new one. Replacement thermal clips are found lying around, or dropped by defeated enemies. All small arms utilize the same type of thermal clip. •Weapons skills from the first Mass Effect have been removed; Shepard can use only weapons specific to the Commander's class at the beginning of the game. An additional weapon skill can be picked up during the Collector Ship mission. Soldiers, Infiltrators, and Vanguards can choose an upgraded weapon of a type they can already use instead of learning a new weapon type. •Heavy Weapons, which require power cells to be fired and can be fired to devastating effect. •Targeting of individual body parts. Headshots inflict additional damage, while enemies who are shot in the leg may be crippled and drop to the ground. •Cover is now entered manually, instead of automatically as it was in the first Mass Effect. This allows for a smoother transition from cover to cover than in Mass Effect. If the cover is waist-high, characters can also choose to leap over it. •Weapons fired while Shepard is in cover are more accurate, with the exception of shotguns and heavy weapons. This replaces the crouching accuracy bonus from the first game, which Shepard can no longer do out of cover. •Storming, or sprinting, is still possible as in Mass Effect but it is considerably slower, there is no visible fatigue meter, and camera movement is greatly restricted while sprinting, making it difficult to turn left or right except through use of the left/right movement keys (Legendary Edition: changing directions using the camera while storming is much easier as the camera is less restricted). •Shepard can storm both in and out of combat, though it is slightly faster during combat. •While storming Shepard is unable to take almost any other action, though orders can still be issued to the squad. •Storming and taking cover are both bound to the same key/button by default; running into valid cover will cause Shepard to automatically take cover. The automatic cover-taking behavior occurs even if storm is bound to a different key/button than the take cover/use command such as by using PC Tweaks, though doing this still helps prevent some unintended cover-taking. •A modified health system. Medi-gel is no longer used in the same way. Shepard and squadmates now automatically regenerate depleted health and shields if they avoid being hit by enemy fire for several seconds. Medi-gel is used by the Unity power to revive fallen squadmates during a firefight. •On consoles, it is now possible to map powers to the shoulder buttons: LB and RB for Xbox, and L2 and R2 for PlayStation. The Y (Xbox) or Triangle (PlayStation) button is exclusively mapped to the special class power. This allows the player to utilize up to three powers without pausing and bringing up the power wheel. •Grenades have been removed, at least as they worked in Mass Effect, although some grenade-like powers as well as some grenade-using opponents are re-introduced with DLC.

    Powers

    Mass Effect 2 includes a variety of new talents, which are now called "Powers", including: •New biotic powers: •Charge •Dominate •Pull •Reave •Shockwave •Slam •New tech powers: •AI Hacking •Combat Drone •Cryo Blast •Energy Drain •Geth Shield Boost •Incinerate •Neural Shock •Overload •Tactical Cloak •Tech Armor •New combat abilities: •Adrenaline Rush •Concussive Shot •Flashbang Grenade 1 •Fortification •Inferno Grenade 1 •Unity •Ammo powers, that act as replacements for ammo upgrades. •Armor Piercing Ammo •Cryo Ammo •Disruptor Ammo •Incendiary Ammo •Shredder Ammo •Warp Ammo •Powers returning from Mass Effect •Barrier •Singularity •Stasis 1 •Throw •Warp 1Requires Downloadable Content There are a number of changes to how powers work. •Using a power now activates a cooldown on all other powers as well as the cooldown on the one the player used. However, to compensate, the cooldown on powers has been significantly lowered, from between 45-120 seconds to between 3-9 seconds. Shepard's cooldowns on powers are often much shorter than the cooldowns on the same power used by an NPC ally. •Most Tech and Biotic powers now automatically lock on to targeted enemies and seek them, and many are even capable of arcing around cover, no longer requiring completely clear line of sight. They can, however, still miss if poorly aimed, the target is moving especially fast, or the target takes cover. •Bonus powers for Shepard return, and as in the original Mass Effect, these are unlocked by earning achievements. However, these achievements require considerably less grind and there are now opportunities to unlock and also change a character's bonus powers even after that character has been created.

    Advancement

    The new level cap is 30. Advancing from one level to the next requires a total of 1,000 experience points, and this remains constant from levels 1-30. Further advancing powers is no longer a simple point per power advancement system. Powers now cost an increasing number of points to advance and offer a specialization choice when maxed out. Since you can only max out five powers, this greatly affects play style of the characters. As such, it is now possible to reset your advancement and reset your character in-game. However, your main character can gain new powers throughout the game, and unique powers can be unlocked for team mates through game play. Unlike in Mass Effect, characters do not gain any extra health or other attributes (aside from points) from leveling alone; base health and shield strengths remain constant from level 1-30. As in Mass Effect, all party members gain experience and level up simultaneously regardless of their participation in missions or if/when they are recruited. Each time the party levels up, Shepard is awarded two additional squad points to spend on skill development, up to a possible maximum of 50 total points at level 30 (51 once a bonus power has been unlocked). Other party members receive two squad points at each new level from levels 1 to 5 and two points every two levels from level 5 to 19. After level 19 party members receive only one squad point every two levels.

    On June 14, 2010, BioWare released a free demo version of Mass Effect 2. The demo features the beginning missions of the game. The player can carry over saved progress from the demo into the full game once it is purchased. The demo is available for Xbox 360 and PC.

    The demo includes the missions Prologue: Save Joker, Prologue: Awakening, and Dossier: The Convict. After completing the second mission, the player is informed that if progress in the demo has been saved to a storage device, then that save data will be usable in the full game. The third mission will then begin, but no progress from that mission will be saved.

    The development team planned for much more extensive downloadable content than what was available in Mass Effect, and a large portion of the Mass Effect 2 team moved to DLC after the game's release. Episodic combat, weapon and armor packs, characters, worlds, and full campaign expansions are available for download.

    At the time of the game's release, those who bought a new copy of the game got a free activation code to the Cerberus Network, while those who rented or bought used copies had to pay a 15-dollar activation fee; presently however the Cerberus Network is a free download. Periodic updates were provided via the in-game 'Cerberus Network' as well as external DLC channels. Mass Effect 2 DLC found outside the Cerberus Network varies in price.

    • 15GB
    • 3 min
  4. Sep 18, 2021 · This page of IGN's Mass Effect 2 wiki guide is the main walkthrough of the game's core storyline Missions. It will help assist you in getting through all combat encounters, where to find...

  5. May 16, 2021 · This page of IGN's Mass Effect 2 wiki guide is all about providing Tips & Tricks to help you out with the Basics of Mass Effect 2, and beyond. Story and Dialogue Tips. Play Mass Effect...

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  7. Mass Effect 2 also supports a variety of downloadable content packs, ranging from single in-game character outfits to entirely new plot-related missions. Notable packs include Kasumi – Stolen Memory, Overlord, Lair of the Shadow Broker, and Arrival .

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