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  2. Jul 1, 2014 · Holy grail of narrative games or how to to tell a stroy through gameplay.

    • 52 min
    • 8.9K
    • Digital Dragons
  3. The former creative director for Gears of War: Judgment talks about the earliest games in his career and the curse of creating difficult adventure game puzzles.

    • 6 min
    • 2088
    • Game Informer
  4. Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software , People Can Fly and The Astronauts .

    • We Learned Something Unexpected
    • What's Next?
    • Spoiler-Free Hints Plus Patch Notes Update
    • That Also Serve as Sort of A Guide.
    • Sort of A Preview of The GGU Patch Notes
    • What Is It and Why Every Game Needs It
    • Re-Designing Leveling Up vs. Difficulty
    • The Yellow Boxed GGU News...

    Before the release, all, or almost all AAA games go through mock-up reviews. Certain gaming journalists receive the game, usually in beta, and review it as if it were a regular press review. This is supposed to inform the developer and the publisher about what to expect from the actual reviews when the game is […] Continue reading Witchfire Road Ma...

    Let’s have a short and sweet Ghost Galleon update post-mortem and then reveal what is next for Witchfire Early Access. At the top level, Ghost Galleon brought a couple of huge reworks of the core systems. Originally, when Witchfire Early Access started, the higher the player level, the more difficult the game got. On paper, […] Continue reading Wit...

    The first big update for Witchfire Early Access is out now. Here are the patch notes. We have added the Known Issues section to it. And here are five spoiler-free tips for both new and veteran players: The Starting Class Choice The classes differ in starting stats and gear. Choose whichever class you want to […] Continue reading Detailed GGU Patch ...

    Here it is, the list of things we worked on for the last five months or so. First the patch notes, then Known Issues at the end. Witchfire GGU Patch Notes New Feature: Gnosis Redesigned Feature: Calamities New Feature: The Collector New Feature: Mirages There is a total of four new tiny areas sealed away […] Continue reading What's the Best Time to...

    The last thing we said about the GGU — Witchfire’s first big update — was: We are now targeting February, possibly March. I mean, let’s be honest, it’s going to be March rather than February, but it looks like that’s it. Still, despite setting the month, even our biggest fans are beginning to be impatient: […] Continue reading Making of the Witchfi...

    Every day I see something cool implemented for the GGU — for those who don’t know, that is our first big Witchfire Early Access update — and the work is progressing nicely. But I know you don’t want too many spoilers, so this week let’s talk about something else: our key art. The key art […] Continue reading A New Witchfire Feature, Gnosis

    There is a certain element of Witchfire design that looks great and fun on paper and makes total sense gameplay- and lore-wise – and half of the players love it, and the other half hate it. No, not the Calamity system, we handled that in the previous update. I’m talking about the fact that with […] Continue reading Learning How to Early Access

    GGU will be late. We are now targeting February, possibly March. It’s not a significant delay, but it is a delay. And it’s not as though we didn’t mention the possibility of a December release. So that’s our responsibility, and we owe you an explanation. I believe our reason is more intriguing than the usual […] Continue reading

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  7. Author: Piotr Kubiński, transl. AM, January 2017. One of the most recognisable Polish video game creators, co-author of, among others, The Mystery of the Statuette, Teenagent, Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Born in 1971 in Lubin.

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