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  1. Adrian Chmielarz (born 1971 in Lubin [1]) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most prominent Polish video gaming figures, and has ...

    • What's Next?
    • Spoiler-Free Hints Plus Patch Notes Update
    • That Also Serve as Sort of A Guide.
    • Sort of A Preview of The GGU Patch Notes
    • What Is It and Why Every Game Needs It
    • Re-Designing Leveling Up vs. Difficulty
    • The Yellow Boxed GGU News...
    • When I Say Deep, I Mean Deep...

    Let’s have a short and sweet Ghost Galleon update post-mortem and then reveal what is next for Witchfire Early Access. At the top level, Ghost Galleon brought a couple of huge reworks of the core systems. Originally, when Witchfire Early Access started, the higher the player level, the more difficult the game got. On paper, […] Continue reading Wit...

    The first big update for Witchfire Early Access is out now. Here are the patch notes. We have added the Known Issues section to it. And here are five spoiler-free tips for both new and veteran players: The Starting Class Choice The classes differ in starting stats and gear. Choose whichever class you want to […] Continue reading Detailed GGU Patch ...

    Here it is, the list of things we worked on for the last five months or so. First the patch notes, then Known Issues at the end. Witchfire GGU Patch Notes New Feature: Gnosis Redesigned Feature: Calamities New Feature: The Collector New Feature: Mirages There is a total of four new tiny areas sealed away […] Continue reading What's the Best Time to...

    The last thing we said about the GGU — Witchfire’s first big update — was: We are now targeting February, possibly March. I mean, let’s be honest, it’s going to be March rather than February, but it looks like that’s it. Still, despite setting the month, even our biggest fans are beginning to be impatient: […] Continue reading Making of the Witchfi...

    Every day I see something cool implemented for the GGU — for those who don’t know, that is our first big Witchfire Early Access update — and the work is progressing nicely. But I know you don’t want too many spoilers, so this week let’s talk about something else: our key art. The key art […] Continue reading A New Witchfire Feature, Gnosis

    There is a certain element of Witchfire design that looks great and fun on paper and makes total sense gameplay- and lore-wise – and half of the players love it, and the other half hate it. No, not the Calamity system, we handled that in the previous update. I’m talking about the fact that with […] Continue reading Learning How to Early Access

    GGU will be late. We are now targeting February, possibly March. It’s not a significant delay, but it is a delay. And it’s not as though we didn’t mention the possibility of a December release. So that’s our responsibility, and we owe you an explanation. I believe our reason is more intriguing than the usual […] Continue reading Witchfire Design: D...

    Heh, I probably should not be writing this post. You’re not here by accident, so most likely you know we are a small team who made Witchfire (now in Early Access). A small team means each day of work matters a lot. One of my jobs – apart from management, finances, business, marketing, outsourcing and […] Continue reading

  2. Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered.

  3. The Astronauts. The Astronauts is an independent Polish video game developer based in Warsaw. It was formed in October 2012 by Adrian Chmielarz, Michał Kosieradzki and Andrzej Poznański, who had founded People Can Fly in 2002 but left that studio in August 2012 after it was wholly acquired by Epic Games .

  4. Oct 26, 2022 · When the witching hour struck, the air thickened and sparked with magic. The leader slowly opened his magic-infused eyes and looked at me. Somewhere in his depths, a remnant of humanity still simmered, but the flame was too weak. The ghoul growled and started to toss wildly, seeking to free himself from his bonds.

  5. www.theastronauts.com › 2020 › 07The Astronauts

    Jul 8, 2020 · By Adrian Chmielarz Posted in Game Design, Team on 2020/07/08 The work on Witchfire continues, but there’s nothing to show for now unless you like heavy spoilers that don’t even look good because it’s all work in progress.

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  7. Jun 6, 2014 · Adrian Chmielarz is a great believer in freedom. His experiences making Bulletstorm with People Can Fly clearly illustrated the weaknesses inherent in the game-on-a-disc-for-$60 model on which the ...

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