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      • MADNESS: Project Nexus (often abbreviated to MPN or simply PN2, formerly known as Project Nexus 2 before a rebranding) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Newgrounds fame and serving as a sequel to the original Madness: Project Nexus.
      tvtropes.org/pmwiki/pmwiki.php/VideoGame/MadnessProjectNexus2
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  2. MADNESS: Project Nexus (often abbreviated to MPN or simply PN2, formerly known as Project Nexus 2 before a rebranding) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Newgrounds fame and serving as a sequel to the original Madness: Project Nexus.

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  3. Madness: Project Nexus 2 Alpha Teaser. UPDATE: Our Kickstarter is now LIVE! https://www.kickstarter.com/projects/500655604/madness-project-nexus-2Alpha gameplay demo...

    • 1 min
    • 276.7K
    • Michael Swain
  4. Jun 24, 2022 · What is Magiturge? And how to get it. The Magiturge is one of the many Origins in Madness Project Nexus's Arena Mode. The Player must have 3 Imprints to unlock him. Imprints are unlocked each time you "complete" the game, and Magiturge is the hypothetical "end" of the mode. How to play as Magiturge.

  5. Sep 9, 2014 · Madness: Project Nexus 2 will challenge your use of immersive & tactical combat, on-your-feet decision making, environmental use and navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence.

    • Windows , Mac , Linux
  6. Sep 5, 2017 · Madness: Project Nexus 2 time! The current build of the game now includes our first look at the campaign mode! The new Madness story begins! Come take a walk on the mad side with Corwin and Uko...

    • 18 min
    • 21.1K
    • Waffle Bros
  7. Sep 15, 2021 · Michael Swain is raising funds for Madness: Project Nexus 2 on Kickstarter! A fast-paced, Run n' Gun shooter (PC/Mac), filled to the brim with comic violence, swords, guns, squad combat, guns, and guns!

  8. May 6, 2017 · It’s been MONTHS, but the engine revamps are finally in their live testing phase! The core code governing characters and their controls (by NPC AI or by player keyboard/mouse input alike) has been scrapped and rewritten nearly from scratch.

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