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  1. 1 day ago · In a way, Calm Emotions can be seen as a counter to fear effects, both magical and mundane. Other emotion-affecting spells in 5e, like Antipathy/Sympathy or Modify Memory, tend to be higher level and more specific in their effects. Calm Emotions stands out for its broad applicability and relatively low spell level.

  2. 3 days ago · Primal Knowledge was an optional feature for barbarians that, in the 2024 Player's Handbook, has been made a core part of the class. It still gives the old benefit (proficiency in a barbarian skill of your choice), but now it lets you use Strength in certain skill checks if you are raging. The skills in question are Acrobatics, Intimidation ...

  3. 1 day ago · Innate spellcasting: You can’t repeat cast spells and likely won’t be investing heavily in a spellcasting ability so even with a strong wisdom score, innate spellcasting usually isn’t your best option. Damage output: Monks want to be dealing as much damage as possible while disabling their enemies. Species that enhance this are useful for ...

  4. 5 days ago · In 5E you got two new spells from any class each time you got this feature, at bard levels 10, 14, and 18. In 5.5 at 10 th level and every bard level after that you can choose your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists. Whenever you replace a prepared spell, you can replace it with a spell from those class lists.

  5. 4 days ago · The barbarians Brutal Critical gives the number of dice the feature specifies (greatsword gets 1 die to start). https://t.co/h1AtbMnzx0 — Jeremy Crawford (@JeremyECrawford) November 17, 2015

  6. 4 days ago · This guide explains each of the 5e races, from the core Player’s Handbook options to the rarer species found in supplementary books. After choosing your DnD classes , picking a race is the most important decision you’ll make during character creation.

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  8. 1 day ago · That included a goblin market stationed right outside her house – one that sold all manner of vegetables. The Cabbage Warhead is a homebrew item by Rudok’s Tavern. As an action, you can throw the DnD magic item in a 60-foot-long, five-foot-wide line. The nearest creature in that area makes a DC 16 Dexterity saving throw.

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