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  1. There is a certain element of Witchfire design that looks great and fun on paper and makes total sense gameplay- and lore-wise – and half of the players love it, and the other half hate it. No, not the Calamity system, we handled that in the previous update. I’m talking about the fact that with […] Continue reading.

  2. Aug 27, 2015 · Written by Adrian Chmielarz. 13.1K Followers. Creative Director @ The Astronauts (Witchfire, The Vanishing of Ethan Carter). Previously Creative Director @ People Can Fly (Painkiller, Bulletstorm).

  3. Jul 4, 2019 · Early vintage player card sketches by Doodle artist Matt Cruickshank. ⚾ Fourth of July 2019 Doodle Credits ⚾. Engineering | Jacob Howcroft, David Lu, Megan Valentine. Art Direction | Matt Cruickshank. Animation | Matt Cruickshank, David Lu, Jacob Howcroft. UX Design | Vishnu Ganti.

  4. Jan 15, 2019 · Adrian Chmielarz. On The Witcher 3 and Racial Quotas in Art. The final — hopefully, in the name of all that does not suck — word from me on the lack of non-white people in The Witcher 3.

  5. Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered.

  6. People Can Fly. People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was Painkiller (2004). Its success led to a deal with THQ ...

  7. Feb 11, 2015 · Adrian Chmielarz Bloodborne, Part 1: How One Sentence Defined Your Entire Experience I cannot stop thinking about Bloodborne, and I reckon that any game designer who finished the game feels the ...

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