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Character sculptor
- Before joining Pixar, Jerome served as a character sculptor for Disney's James and the Giant Peach (1996).
en.wikipedia.org/wiki/Jerome_Ranft
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Ranft joined Pixar in 1997 working as a character sculptor on Geri's Game (1997) and later on Pixar's second film A Bug's Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), Cars (2006), Ratatouille (2007), Toy Story 3 (2010), and Brave (2012).
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- Filmography
Jerome E. Ranft (born November 23, 1966) is a character sculptor for Pixar Animation Studios. He is the younger brother of the late Pixar story artist Joe Ranft. He joined Pixar in 1997 working as a character sculptor on the short film Geri's Game (1997) and later on Pixar's second movie A Bug's Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001...
•Geri’s Game (1997): Sculptor
•A Bug's Life (1998) Sculptor
•Toy Story 2 (1999) Sculptor
•Monsters, Inc. (2001) Sculptor
•Finding Nemo (2003) Sculptor
•Cars (2006) Sculptor
Jerome joined Pixar in 1997 working as a character sculptor on the short film Geri's Game (1997) and later on Pixar's second movie A Bug's Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), Cars (2006), Ratatouille (2007), Toy Story 3 (2010), and Brave (2012).
May 4, 2013 · Pixar Founding Employees. As you probably know, Pixar was formed in early 1986 when Ed Catmull and Alvy Ray Smith spun the computer graphics group out of Lucasfilm (with the funding of Steve Jobs). When Pixar spun out of Lucasfilm, there were 40 employees, including Catmull and Smith.
Film sculptor Jerome Ranft has had a hand in some of the most iconic animated films in modern cinema but before he was a respected professional in Hollywood, he was a community college student with little direction.
Jul 12, 2010 · The book focuses on the lives and careers of two master animation storytellers who passed away in 2005–Disney veteran Joe Grant and Pixar’s Joe Ranft (who also started his career at Disney).
Dec 1, 2020 · “I did these drawing turnarounds - what if their faces looked different from different angles?” Pixar artists Deanna Marsigliese and Jerome Ranft developed 3D versions of the imagery in wire, highlighting what the characters might look like from different angles and in varying forms.