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  1. Video games by virtue of their interactive nature have unique tropes associated with them, the Video Game Tropes. See also Gamebooks for a literary precursor to modern video games; Pinball , the distinguished Arcade Gaming predecessor of video games; and Visual Novel for videogame-like works in the narrative style of literature .

    • Video Games / Expy

      Arzette: The Jewel of Faramore bases much of its cast on...

    • Sports

      Many shows feature some sort of sporting event; this is a...

  2. Common non-gameplay-related tropes. : Offering the game free for a limited time so that new players can try it out. : Offering players to watch ads to gain some sort of in-game advantage. : Once you enter your name, the game brings it back later as part of the plot or gameplay.

  3. Assassin's Creed Syndicate went a long way towards correcting some of the franchise's past mistakes with female characters, but the Jack the Ripper DLC is much more explicitly feminist than the base game since it focuses solely on the game's female protagonist Evie Frye (who was somewhat sidelined in the main game) and her quest to rescue her brother and put an end to Jack. Perhaps the most ...

    • List Writer
    • Extra Terrestrial Life. Answering the Question of, "Are We Alone In The Universe?" Notable Examples: Fallout, Metroid & Destroy All Humans. The idea of extraterrestrials has been explored in countless films and novels for over a century, and much of that work has permeated into video games.
    • Extra / Alternate Dimensions. Diverging Realities With Vastly Different Landscapes, Creatures & Physics. Notable Examples: Minecraft, Half-Life & Alan Wake.
    • Bygone Precursors. Stories Of Mysterious Ancient Beings Told Through Their Derelict Creations. Notable Examples: Assassin's Creed, Jak & Daxter &The Elder Scrolls.
    • Body Augmentation. Using Prosthetic Modification To Tackle Notions Of Humanity. Notable Examples: Cyberpunk 2077 &Deus Ex. A staple of the cyberpunk genre in particular, body modification is when the characters of a given piece of media use technology to augment parts of their bodies.
    • Audio Logs, Emails, Memos, Notes, and Diaries For “Worldbuilding”
    • Walk-And-Talks in Games Where Your Standard Mode of Travel Is A Full Sprint
    • Detective Vision™
    • Lockpicking, Cooking, Hacking, and Menial Mini-Games
    • Mandatory Mid-Game Tutorials
    • Slow-Ass Hand-Over-Hand Climbing Segments
    • Crafting
    • Repair Mechanics, Relationship Maintenance... Maintenance of Any Kind, Really

    Anything that takes you out of the game to dispense lore that doesn’t advance the plot or expand on the world in a meaningful way should be abolished. My least favorite are the ones that stop playing or get real quiet whenever another character starts talking…in a game where characters never stop talking. What about the ones that clip off when you ...

    Red Dead 2 and pretty much every Rockstar game are the biggest offenders here. “Hang on while I walk with you awhile at a pace that is somewhere between your walking pace and your running pace and let tell you a 12-minute story that will inevitably end in an ambush that kills you because you got bored and started checking Twitter on your phone… par...

    Seemed like a cool idea at the time, until you realized that you were running around looking at some Virtual Boy-looking X-ray graphics for like 40 hours. All so you could pick up some Riddler trophies or locate a quest item that could have just as easily like, glowed a little bit to set it apart from the environment. Bedazzle that shit, buddy!

    Hey, what if Detective Mode, but for every task imaginable? Look here: If I wanted to play “Lock Picking: The Movie: The Game” or “Chocobo Breeding Tycoon”, I’d be doing that instead of playing Deus Ex or Fallout. If you tell me my character is a badass super-hacker or world-class thief, this kind of stuff should feel just as natural and effortless...

    I know how to play video games already. I love that you want to keep expanding the medium and make it accessible, but at this point, LOTS of people know how to play video games already. So please, make your tutorials skippable. ESPECIALLY if you’re going to drop one into the middle of the game to introduce some new set of powers that we already kno...

    When I suddenly got a power-up in Jedi: Fallen Order that let me climb faster, it should have made me happy, but instead all I could think about is how much time I wasted doing this when I should have been scurrying around like a force-powered insect or a video being watched at its appropriate speed. Every game with climbing is like this. Tomb Raid...

    If I wanted to make my own weapons, armor, items, shelters, and places to store those things, I’d be a game designer and not someone who just paid $60 American dollars for someone else to do that for me. If crafting is a core part of your game, great. If not, I say drop it. I get this is an acquired taste, like the Korean BBQ places that charge you...

    When you’re a married adult with kids and a job, you find yourself responsible for enough daily maintenance to last a lifetime. Can my pretend relationships, weapons and vehicles just, you know, PLEASE just work? Do we really have to program entropy into the games? Does the inevitable decay and decline of all things NEED to be a feature? Because to...

    • Jeremy Azevedo
  4. Specifically I've seen this trope pop up in a few sci-fi 4X games I've played, like Endless Space 2, Age of Wonders: Planetfall, and Sid Meier's Starships (also in Stellaris where hot planets tend to have a higher energy district cap).

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  6. Super Mario Bros.: Mario and Princess Peach form a Big Good Duumvirate in most games. Mario is the vanguard-type Big Good, as The Hero actively fighting Bowser; while Peach is the leader-type Big Good, serving as the ruler of the most powerful heroic faction in the setting.

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