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  2. Mar 30, 2024 · Serious educational games are digital games designed to support teaching or learning objectives that have become popular among children. However, a set of principles is needed to develop a successful educational game.

  3. Apr 1, 2022 · Definition and Characteristics of Serious Games and Game-Based Learning. Games can be defined as “a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome” (Salen, Tekinbaş, & Zimmerman, 2004, p. 5).

    • cschrader@uni-wuppertal.de
  4. Sep 1, 2024 · Serious game-based learning involves the use of games designed primarily for purposes beyond entertainment, engaging students in learning activities. Learning by making games goes further by enabling students to construct and expand their knowledge through creative activities.

  5. Serious games are set to redefine educational and training approaches, becoming a mainstay in the rapidly evolving landscape of digital learning. Their growth and integration into educational systems underscore their potential to make learning more engaging and effective.

    • Teaching Tools For The Classroom
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    Serious games bring four main benefits to the educational arena: 1. Games make learning fun and engaging. Serious games create more dynamic classrooms by breaking the traditional rigid teaching structure in which faculty deliver information through lectures while students passively receive knowledge. Serious games combine two important components: ...

    Like movies and books, serious games come in a variety of genres. There are strategy games such as PeaceMaker, where players have to make social, political, and military decisions aiming to alleviate the Israeli-Palestinian conflict. There are adventure or role-playing games like ours, where the players step into the shoes of a new employee and hav...

    Despite all their advantages, serious games are not suitable for every class. There are three primary reasons: First, they are costly to develop. To bring a game to life, designers need skills in graphic design, computer programming, music composition, voiceover narration, and story writing—and of course they also must have subject matter expertise...

    As an example of how a serious game can be brought into the classroom, we’ll explain how we embedded Moving Tomorrow into an intercultural management course. Our rationale was that the game would allow students to acquire knowledge about specific aspects of management and also to experiment with their behaviors in a safe environment. Our game is co...

    As educational institutions increasingly shift toward digitalization and virtual delivery of knowledge, serious games provide an excellent way for schools and professors to manage the shift. These games don’t just make learning more fun and engaging. They also offer a welcome break from traditional teaching structures. It’s time to get ready to pla...

  6. Jun 1, 2010 · Serious games are the accepted term for games with an educational intent. they need to be engaging, although not necessarily fun, while the learning can be implicit or explicit. there is no uniform pedagogy within serious or educational games; earlier games tended to be based on a behaviourist model. later games try and incorporate experiential ...

  7. Over the past 15 or so years, work by learning scientists has moved educational games beyond their early incarnations. We can now align game levels to research-based learning progressions (and also validate those progressions using game evidence).

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