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  1. Explore what's new at Ubisoft Toronto. From release dates to partnerships and new technology–– get the latest updates in the world of game development.

    • Our Games

      At Ubisoft Toronto, we create worlds and tell stories that...

    • Toronto

      Ubisoft Toronto Joins Development of Prince of Persia: The...

  2. Jun 3, 2024 · At Ubisoft Toronto, we create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassins Creed, Far Cry, Watch Dogs, For Honor and Tom Clancys Splinter Cell.

    • What's new at Ubisoft Toronto?1
    • What's new at Ubisoft Toronto?2
    • What's new at Ubisoft Toronto?3
    • What's new at Ubisoft Toronto?4
  3. Jun 21, 2024 · Ubisoft Toronto Joins Development of Prince of Persia: The Sands of Time Remake. Ubisoft Toronto is thrilled to announce its collaboration with Ubisoft Montreal on their highly anticipated remake of...

    • What's new at Ubisoft Toronto?1
    • What's new at Ubisoft Toronto?2
    • What's new at Ubisoft Toronto?3
    • What's new at Ubisoft Toronto?4
    • What's new at Ubisoft Toronto?5
  4. 3 days ago · Ubisoft has laid off 33 members of its Ubisoft Toronto staff. In a statement to press, Ubisoft said the layoffs were part of a "targeted realignment" necessary to ensure it can "deliver on its ...

  5. Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include Tom Clancy's Splinter Cell: Blacklist, Far Cry 5, Starlink: Battle for Atlas, Far Cry 6, and Watch Dogs Legion .

  6. 🎉 Here’s to two decades of unforgettable adventures! Celebrate #FarCry20 with special anniversary wallpapers! Download it for your computer or phone in our link in bio! 🖥️📱 What’s your favourite Far Cry game?

  7. Seven years – and many games – later, and the studio has completed construction on its new 12,000-square-foot, state-of-the-art performance-capture studio. To learn more about the new space, and the ways it will help developers make more cinematic and polished games, we spoke with Performance Capture Director Tony Lomanaco. Credit: Lauren Green

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