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      • Stealth is about sound in Prey, crouching down will put you into a silent running mode, but walking slowly works just as effectively. Attacking an unaware enemy generates a sizeable damage bonus, and if you do a charge attack by holding down the melee button with the wrench, you'll often stun your enemy too, allowing you to follow up with a kill.
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  2. There is no required stealth here, nor is it implied as needed anywhere in the game - a good immersive sim this one. There is a stealth upgrade to the handgun, but it just adds critical damage to hits from stealth position - that's just a bonus like in Fallout games.

  3. Oct 23, 2017 · The reality is that the typhoons can deal huge amounts of damage and it's silly to stay in prolonged exchanges with them. So if you just want to be efficient and effective, I think stealth is the best way to go. I agree. I always play hide and seek with a shotgun against multiple typhon.

  4. Not really, but stealth in Prey is more for killing than avoiding anyway. Think hit and run tactics. With high level stealth you can spring silently, and with the speed and or jump height neuromods you can be pretty ridiculous in exactly how quickly you can move.

  5. It's not really a dedicated stealth game because of the nature of the typhon and the general problem-solving style. Except for mimics that you catch unaware and maybe some other enemies if you get lucky with explosive canisters, it's very difficult/impossible to do a "stealth kill".

  6. www.ign.com › articles › 2017/05/13Prey Review - IGN

    • This creepy space station is fantastically explorable, and its shape-shifting enemies maintain tension when combat doesn't.
    • Arkane Studios IGN Game Reviews
    • Verdict

    By Dan Stapleton

    Updated: Dec 20, 2021 8:17 pm

    Posted: May 13, 2017 1:50 am

    [Note: When Prey launched, I hit a game-breaking bug on PC that prevented me from recommending it. That’s now been patched, and so has this review. It’s now updated to cover our experiences on all platforms. It was initially scored as a 4.0 on PC.]

    With a sophisticated setting built to accommodate classic RPG mechanics we don’t see often enough in modern games, Prey feels both new and nostalgic at once. A wonderfully explorable science-fiction environment proves dense with interactive systems, intrigue, and ever-present danger. And even though combat’s only slightly preferable to the weak stealth options, I was a little surprised at how quickly my time-played clock seemed to tick toward 40 hours before I reached the end.

    The first hours of Prey are enticing, with a mind-bending psychological opening scene that foreshadows a story more interesting than what the main plot ends up being. It’s fairly strong nevertheless, with some interesting implications and a few surprising characters who keep things moving along during dozens of hours of exploration. Its twist on the typical amnesiac protagonist premise prompted me to question everything I was told as I roamed the enormous and fascinatingly anachronistic space station, Talos I.

    All of the detail put into the environments and storytelling goes a long way to compensate for the fact that Prey isn’t exactly the best looking game out there. It only occasionally looks bad, such as when characters other than the handful of main allies move their mouths, but most of the time it makes the most of its sometimes flat-looking textures to make its zones appealing. Creature design, on the other hand, is one-note. All of the aliens are made of the same black goo, which, while creepy when moving through the shadows, doesn’t hold up in the long run. Some of the larger aliens are just weird-looking blobs, and the robot enemies are all built on the same floating PC tower-like chassis.

    Combat turns out to be Prey’s biggest weakness.

    The act of fighting them, and turrets around the station once they decide you’re a threat, turns out to be Prey’s biggest weakness. Combat is fine, for the most part; the main weapons are a very typical pistol and a shotgun, with a couple of other similarly uninteresting high-tech options thrown in. Even when mental abilities such as creating copies of yourself or planting flame mines get involved these fights have nothing approaching the bloody, supernatural acrobatics of Arkane’s other current series, Dishonored. Most enemies are as bullet-spongy as their gooey look implies, especially before you max out your damage upgrades on both your character and your weapons, and ammo is scarce. That led to some tense standoffs where I was left trying to fend off aliens with my lowly wrench melee attack, but that lasted only until I unlocked the mind-control power that immediately renders even the biggest and fiercest enemies docile long enough for you to bludgeon them into puddles of goo. It became a chore long before the time the save-corruption issues declared my game over, and I’d mostly switched to Jedi mind-tricking my way past most fights. This isn’t the squishy human you’re looking for.

    You could, of course, stealth your way past most, if not all of the enemies out there by distracting them with thrown objects (or the goofy knock-off Nerf gun), but Prey isn’t interesting as a stealth game. There are no attempts to detect you other than randomly patrolling aliens, and no alarms raised if they do find you. Meanwhile, the only significant power that seems geared toward stealth is the ability you swipe from the mimics to transform into any small object, which effectively makes you invisible as long as you’re holding still (until your psych power meter runs out). That, as it turns out, is the least-useful application of that power. Prey is workable as a stealth game, but barebones enough that I generally opted to fight instead.

    You’d think the ability to turn into literal pieces of trash would let you play hilarious pranks.

    Prey’s curious alternate-history universe, intriguing sidequests, hidden threats, and detailed environmental storytelling make Talos I a joy to explore. The unsettling sense of paranoia that comes from knowing any object could turn out to be a hidden enemy gives even the quiet moments a palpable tension. All of that picks up the slack for combat an...

  7. May 9, 2017 · Prey isn't a stealth game, per se, and it's entirely possible to play it like a BioShock-style shooter.

  8. If you have stealth and use it - enemies will not notice you until you attack them, and you will be able to get a very good drop on them making fights much easier. If your stealth is not enough however - you will get noticed and shot down from the pipes by kinetic and pyro blasts.

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