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Jun 1, 2022 · To this end, we conducted a systematic literature review on serious games for science education to reveal research trends and patterns. We discussed the role of virtual reality (VR), AI, and augmented reality (AR) games in teaching science subjects like physics.
- Learning and Motivational Impacts of a Multimedia Science Game
The types of learning possible through serious games (games...
- Cardiovascular Physiology Predicts Learning Effects in a Serious Game Activity
The potential of “serious games” as new tools for learning...
- Multiplayer Online Games as Educational Tools
A study that was conducted in 2006, showed a significant...
- Users' Attitudes Toward Web-based Collaborative Learning Systems for Knowledge Management
Many studies indicated that past success of Web utilization...
- Learning and Motivational Impacts of a Multimedia Science Game
Mar 30, 2024 · Serious educational games are digital games designed to support teaching or learning objectives that have become popular among children. However, a set of principles is needed to develop a successful educational game.
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Apr 1, 2022 · Serious games and game-based learning are popular methods for teaching and learning. While the value of games and play for learning has a long history in classroom-based contexts, the interest in games for digital and distance education has emerged over the last decade.
- cschrader@uni-wuppertal.de
Jun 1, 2010 · This report is a review of research around gaming environments for education; this includes games, serious games, virtual worlds and simulations. These games are used widely outside of formal education systems, for example by the military and within the health and commerce sectors.
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these.
Oct 24, 2014 · Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education.
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Connolly, Boyle, MacArthur, Hainey, and Boyle (2012) analyzed 129 articles published between 2004 and 2009 to understand the effects of serious games on learning, engagement and skill improvement in a variety of topics including science learning.