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      • Studios and video streamers face the reality of their own market disruption, trying to find profits in a less profitable business. They not only compete with each other for attention, time, and revenues, but with social media, user-generated content, and video games. The latter have evolved more quickly, staying close to younger demographics.
      www.deloitte.com/global/en/Industries/tmt/perspectives/media-and-entertainment-industry-outlook.html
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  2. Executive summary. In 2023, indications show that change in the media and entertainment business is likely to continue. Studios and video streamers face the reality of their own market disruption, trying to find profits in a less profitable business.

  3. Jul 12, 2022 · By uncovering the industry logics that govern the era of streaming, this paper analyzes the streaming industry of the present while taking into consideration the cable period in the past to account for the rapid technological development in the future.

    • Tyler Klatt
  4. Jan 27, 2022 · The focus has shifted to streaming platform contracts, or deals for distribution in cinemas and streaming simultaneously.

  5. Jan 15, 2022 · The stakes are colossal: Pre-pandemic, the global content industry was valued at around $70 billion; now the streamers are chasing 2 billion subscribers in a market worth more than $140 billion...

    • Angus Finney
  6. Oct 12, 2021 · This research aims to analyse the correlation between the video streaming platform industry and the concept of disruptive innovation. Netflix, which used video streaming to introduce a...

  7. Jan 24, 2023 · That trend has stuck. A report from the Motion Picture Association showed that in 2021, the digital movie market accounted for 72% of the combined theatrical and home/mobile entertainment...

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