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    • Fallout Creator Explains Why he Left Interplay; Asks Not to ...
      • Cain was also not helped by the fact that, he says, he felt burned out after crunch that accompanied the creation of the first. He wanted to try something different, and Interplay Entertainment's plan was to release Fallout 2 in October 1998.
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  2. May 27, 2023 · While Fallout 1's iconic box art was created in-house by Boyarsky and an assistant, Cain says the team were forbidden from repeating this by a representative of the marketing department,...

  3. May 27, 2023 · Tim Cain shared his reasons for leaving the Fallout 2 project early on in development in a YouTube video on his personal channel. It seems to have been a build-up of a variety of issues, with...

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  4. May 29, 2023 · Over the past few days, Game Designer and the co-creator of the original Fallout Tim Cain shared several behind-the-scenes videos, revealing the exact reasons that led to his departure from Interplay following the release of the first Fallout game.

    • Troika Games
    • Disrupted Creative Vision
    • Crunch and Burnout
    • A Matter of Finance
    • Shades of Gray

    This took place in early 1998. The sequel was still in development - it eventually debuted in October - but Cain, along with Leonard Boyarsky and Jason Anderson, decided to leave to start their own studio. As a consequence of this decision, on April 1 the Troika Gameswas established (can you guess the genesis of the name?), which gave the world thr...

    First Falloutwas supposed to be a game that no one but its creators believed in. Interplay reportedly treated it as second rate projedt....
    ...at least until the company's quality department began testing the game.
    Potential Falloutwas also recognized by Brian Fargo, founder and then-president of Interplay and now CEO of inXile entertainment (Wasteland 3 and Torment: Tides of Numenera).

    Cain was also not helped by the fact that, he says, he felt burned out after crunch that accompanied the creation of the first. He wanted to try something different, and Interplay Entertainment's plan was to release Fallout 2in October 1998. That was going to mean even more crunch.

    Cain's bitterness, however, overflowed with something else.As is often the case - it was about money and wounded pride. 1. Brian Fargo reportedly took away part of his bonus for the first Falloutand gave it to a developer who, according to Cain, had performed below expectations and had already received a bonus for his own merits. 2. Fargo was said ...

    That's how Cain summed up his argument. Although he doesn't seem to regret it, the day after the above video was published, the developer uploaded another one online (below), in which he points out that his story may seem black and white, but it's not. In other words, Cain suggested that Fargo should not be demonized due to his story. A fact, seemi...

  5. Tim Cain, producer on the original Fallout, has in recent years been posting YouTube videos in which he reminisces about the Black Isle days and some of the defining games he and others worked on.

  6. May 29, 2023 · In a new video, Tim Cain explains why he didn’t work on Fallout 2 after laying the groundwork for the first title… Cain has been in the news with his videos almost weekly, as the veteran game developer shares more of his storied gaming history spanning three decades. Now he’s explained why he didn’t work on Fallout 2.

  7. en.wikipedia.org › wiki › Tim_CainTim Cain - Wikipedia

    Cain corroborated further in May 2023 that he left the company bitter after he was forced to work on Fallout 2 and did not get the bonus pay that was agreed upon after completion. Troika Games Tim Cain (middle) with the two other co-founders of Troika Games: Jason Anderson (left) and Leonard Boyarsky (right).