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  1. The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream.

  2. Contents. History of video games. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.

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    • Notable Cross Platform Games of The 2020's
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    COVID-19

    The game industry booms, as people hunker down at home during the COVID-19 pandemic. Some game retailers initially resisted closing down during lockdowns by declaring themselves essential businesses, to widespread criticism. Numerous high profile games are delayed due to COVID-19. Game development companies move to work from home, with some such as Square Enix planning to allow work from home after the pandemic ends. Animal Talking leverages the Animal Crossing: New Horizonsas a medium to cre...

    Games as a Political Vehicle

    In the run up to the 2020 United States elections, politicians used online multiplayer games and game streaming to reach out to voters safely during the pandemic. The Biden campaign operated a custom Fortnite island with its own minigames. In Animal Crossing: New Horizons, which supports user made content, digital yard signs were distributed by the Biden campaign. Though the official Trump campaign mocked campaigning in games, independent efforts by his supporters also made Animal Crossing si...

    Developer Welfare Concerns

    Concerns for developer welfare continued from the previous decade into the 2020's. In particular there were a number of high profile incidents at major game developer companies.This lead to increased calls for, and corporate pushback against, unionizing. Concerns of child labor in the industry were also raised.

    Apple vs. Epic

    In August 2020, Apple and Epic begin disputing payment systems on the Apple App store, resulting in the game Fortnite being removed from the App Store.Coupled with increasing scrutiny from lawmakers, Apple reduces their cut from 30% to 15% for developers making under a million dollars annually, a move said to benefit indie game developers.

    Ninth generation of video game consoles

    The first ninth generation consoles launch in November 2020. 3D audio, SSD storage, and raytracing support is a common trend in this generation.Initially supplies of new PS5 and Xbox Series consoles are quickly bought up.

    Culture

    For the first time, the Hugo Awards included video games as finalists in 2021. The International Olympic Committee hosted their first esports event, the Olympic Virtual Series, beginning on May 13th, 2021.The opening ceremony for the Tokyo 2020 Olympic games on July 23rd, 2021 included music derived from a number of video games. Some American politicians cited video games as a negative factor in society.

    Fall of Kabul

    Following the collapse of the Afghanistan government, gamers in Afghanistan feared that games would once again be banned in their country.

    Gaming in Russia

    Major console manufacturers left the Russian market, though they were not popular with gamers there due to a preference for PC gaming.

    Umurangi Generation

    A 2020 photography game set in an future apocalyptic Tauranga, New Zealand.The game was developed by a Māori developer, and was noted for it's themes of colonization from the perspective of the colonized. Read more about Umurangi Generationon Wikipedia.

    A map of countries showing GDP per capita in 2020. Countries with wealthier citizens are more likely to have higher impacts in non-essential markets such as video games. Dark purple indicates highe...

  3. Business. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. ( ISBN 978-0062651235) by Jason Schreier. Business & Legal Primer for Game Development. ( ISBN 1-58450-492-7) by Brian Green and S. Gregory Boyd. Changing the Game: How Video Games Are Transforming the Future of Business.

    Franchise
    Title
    Author (s)
    Isbn
    The Art of Alice: Madness Returns
    R.J. Berg
    ISBN 978-1-59582-697-8
    The Art of Assassin's Creed III
    Andy McVittie
    ISBN 978-1-78116-425-9
    Atelier: Artworks of Arland
    Various
    ISBN 978-1-926778-63-1
    The Art of BioShock Infinite
    Various
    ISBN 978-1-59582-994-8
  4. Aug 14, 2022 · What is this book about? This book attempts to capture the still short, yet deep history of video games in a form accessible to the average reader. For the purpose of completeness, this book also includes computer game and other automatic or electronic game history.

  5. Dec 17, 2015 · Mariana Mocanu. PDF | A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity... | Find,...

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