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  1. Employer. Oculus VR (2014–present) Title. Chief scientist. Michael Abrash is an American programmer and technical writer. He is best known for his magazine articles and books on code optimization and graphics for IBM PC compatibles and for working at id Software in the mid-1990s on the rendering technology for Quake.

  2. The Path to the Metaverse I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the...

  3. Michael Abrash is a computer scientist and VR/AR expert at Meta, formerly known as Facebook. He has over 7K followers and 500+ connections on LinkedIn, where he shares his experience and recommendations.

    • 500+
    • Meta
    • 7.5K
    • Kirkland, Washington, United States
  4. Jan 2, 2020 · Michael Abrash, the head of Facebook Reality Labs, believes that his team will deliver the next generation of VR, which he defines as 4K resolution, varifocal optics, eye tracking, wireless, and 140 degrees field of view. He also predicts that AR glasses will be 5-10 years away and that VR will replace the personal computer.

  5. Apr 25, 2022 · By: Meta Research. Michael Abrash, Chief Scientist at Reality Labs, spoke at the 67th IEEE International Electron Devices Meeting (IEDM) in December 2021. His presentation, “The Second Great Wave of Human-Oriented Computing,” is now available online to watch. In the talk, Abrash describes his vision of the AR and VR future and some of the ...

  6. Michael Abrash. Chief Scientist, Reality Labs at Meta. Michael Abrash is the Chief Scientist of Reality Labs, a research laboratory that brings together a world-class R&D team of scientists, developers and engineers to build the future of connection within virtual and augmented reality.

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  8. Oculus Chief Scientist Michael Abrash recently presented at the third Global Grand Challenges Summit, sponsored by the US National Academy of Engineering, the UK Royal Academy of Engineering, and the Chinese Academy of Engineering, in Washington, DC. Today, we’re excited to share his full, unedited talk with the VR community.

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